package dangerzone;
/*
 * This code is copyright Richard H. Clark, TheyCallMeDanger, OreSpawn, 2015-2021.
 * You may use this code for reference for modding the DangerZone game program,
 * and are perfectly welcome to cut'n'paste portions for your mod as well.
 * DO NOT USE THIS CODE FOR ANY PURPOSE OTHER THAN MODDING FOR THE DANGERZONE GAME.
 * DO NOT REDISTRIBUTE THIS CODE. 
 * 
 *
 * 
 * WARNING: There are bugs. Big bugs. Little bugs. Every size in-between bugs.
 * This code is NOT suitable for use in anything other than this particular game. 
 * NO GUARANTEES of any sort are given, either express or implied, and Richard H. Clark, 
 * TheyCallMeDanger, OreSpawn are not responsible for any damages, direct, indirect, or otherwise. 
 * You should have made backups. It's your own fault for not making them.
 * 
 * NO ATTEMPT AT SECURITY IS MADE. This code is USE AT YOUR OWN RISK.
 * Regardless of what you may think, the reality is, that the moment you 
 * connected your computer to the Internet, Uncle Sam, among many others, hacked it.
 * DO NOT KEEP VALUABLE INFORMATION ON INTERNET-CONNECTED COMPUTERS.
 * Or your phone...
 * 
 */
public class DamageTypes {
	public static final int GENERIC = 0x00;
	public static final int SWORD = 0x01;
	public static final int TOOL = 0x02;
	public static final int BLOCK = 0x03;
	public static final int HOSTILE = 0x04;
	public static final int FALL = 0x05;
	public static final int WATER = 0x06;
	public static final int DAYTIME = 0x07;
	public static final int PROJECTILE = 0x08;
	public static final int EXPLOSIVE = 0x09;
	public static final int FIRE = 0x0a;
	public static final int HUNGER = 0x0b;
	public static final int LIGHTNING = 0x0c;
	public static final int POISON = 0x0d;
	public static final int MAGIC = 0x0e;
	public static final int ABSOLUTE = 0x0f;
	
}
