package dangerzone.particles;
import dangerzone.DangerZone;

/*
 * This code is copyright Richard H. Clark, TheyCallMeDanger, OreSpawn, 2015-2021.
 * You may use this code for reference for modding the DangerZone game program,
 * and are perfectly welcome to cut'n'paste portions for your mod as well.
 * DO NOT USE THIS CODE FOR ANY PURPOSE OTHER THAN MODDING FOR THE DANGERZONE GAME.
 * DO NOT REDISTRIBUTE THIS CODE. 
 * 
 *
 * 
 * WARNING: There are bugs. Big bugs. Little bugs. Every size in-between bugs.
 * This code is NOT suitable for use in anything other than this particular game. 
 * NO GUARANTEES of any sort are given, either express or implied, and Richard H. Clark, 
 * TheyCallMeDanger, OreSpawn are not responsible for any damages, direct, indirect, or otherwise. 
 * You should have made backups. It's your own fault for not making them.
 * 
 * NO ATTEMPT AT SECURITY IS MADE. This code is USE AT YOUR OWN RISK.
 * Regardless of what you may think, the reality is, that the moment you 
 * connected your computer to the Internet, Uncle Sam, among many others, hacked it.
 * DO NOT KEEP VALUABLE INFORMATION ON INTERNET-CONNECTED COMPUTERS.
 * Or your phone...
 * 
 */
public class ParticleWaterSpout  extends ParticleRain {
	
	public ParticleWaterSpout(){
		super();
		uniquename = "DangerZone:ParticleWaterSpout";
		texturepath = "res/misc/particles_rain.png";
		brightness = 0.0f;
		maxlifetime = 6000;
		scale = 0.30f;
		motiony = 0.25f+(DangerZone.rand.nextFloat()/4);
		motionx = (DangerZone.rand.nextFloat()-DangerZone.rand.nextFloat())*0.02f;
		motionz = (DangerZone.rand.nextFloat()-DangerZone.rand.nextFloat())*0.02f;
		maxrenderdist = 32;
		rotation_pitch_motion = 0;
		rotation_roll_motion = 0;
		rotation_yaw_motion *= 3;
		rotation_pitch = rotation_yaw = rotation_roll = 0;
	}
	

}