Class InputDigitalActionData

  • All Implemented Interfaces:
    java.lang.AutoCloseable, org.lwjgl.system.NativeResource, org.lwjgl.system.Pointer

    public class InputDigitalActionData
    extends org.lwjgl.system.Struct
    implements org.lwjgl.system.NativeResource

    Layout

    
     struct InputDigitalActionData_t {
         bool bActive();
         VRInputValueHandle_t activeOrigin();
         bool bState();
         bool bChanged();
         float fUpdateTime();
     }
    • Field Detail

      • SIZEOF

        The struct size in bytes.
      • ALIGNOF

        The struct alignment in bytes.
      • BACTIVE, ACTIVEORIGIN, BSTATE, BCHANGED, FUPDATETIME

        The struct member offsets.
    • Constructor Detail

      • InputDigitalActionData

        public InputDigitalActionData​(java.nio.ByteBuffer container)
        Creates a InputDigitalActionData instance at the current position of the specified ByteBuffer container. Changes to the buffer's content will be visible to the struct instance and vice versa.

        The created instance holds a strong reference to the container object.

    • Method Detail

      • sizeof

        public int sizeof()
        Specified by:
        sizeof in class org.lwjgl.system.Struct
      • bActive

        public boolean bActive()
        whether or not this action is currently available to be bound in the active action set
      • activeOrigin

        public long activeOrigin()
        the origin that caused this action's current state
      • bState

        public boolean bState()
        the current state of this action; will be true if currently pressed
      • bChanged

        public boolean bChanged()
        this is true if the state has changed since the last frame
      • fUpdateTime

        public float fUpdateTime()
        time relative to now when this event happened. Will be negative to indicate a past time.
      • malloc

        public static InputDigitalActionData malloc()
        Returns a new InputDigitalActionData instance allocated with memAlloc. The instance must be explicitly freed.
      • calloc

        public static InputDigitalActionData calloc()
        Returns a new InputDigitalActionData instance allocated with memCalloc. The instance must be explicitly freed.
      • create

        public static InputDigitalActionData create()
        Returns a new InputDigitalActionData instance allocated with BufferUtils.
      • create

        public static InputDigitalActionData create​(long address)
        Returns a new InputDigitalActionData instance for the specified memory address.
      • createSafe

        @Nullable
        public static InputDigitalActionData createSafe​(long address)
        Like create, but returns null if address is NULL.
      • malloc

        public static InputDigitalActionData malloc​(org.lwjgl.system.MemoryStack stack)
        Returns a new InputDigitalActionData instance allocated on the specified MemoryStack.
        Parameters:
        stack - the stack from which to allocate
      • calloc

        public static InputDigitalActionData calloc​(org.lwjgl.system.MemoryStack stack)
        Returns a new InputDigitalActionData instance allocated on the specified MemoryStack and initializes all its bits to zero.
        Parameters:
        stack - the stack from which to allocate
      • malloc

        public static InputDigitalActionData.Buffer malloc​(int capacity,
                                                           org.lwjgl.system.MemoryStack stack)
        Returns a new InputDigitalActionData.Buffer instance allocated on the specified MemoryStack.
        Parameters:
        stack - the stack from which to allocate
        capacity - the buffer capacity
      • calloc

        public static InputDigitalActionData.Buffer calloc​(int capacity,
                                                           org.lwjgl.system.MemoryStack stack)
        Returns a new InputDigitalActionData.Buffer instance allocated on the specified MemoryStack and initializes all its bits to zero.
        Parameters:
        stack - the stack from which to allocate
        capacity - the buffer capacity
      • nbActive

        public static boolean nbActive​(long struct)
        Unsafe version of bActive().
      • nactiveOrigin

        public static long nactiveOrigin​(long struct)
        Unsafe version of activeOrigin().
      • nbState

        public static boolean nbState​(long struct)
        Unsafe version of bState().
      • nbChanged

        public static boolean nbChanged​(long struct)
        Unsafe version of bChanged().
      • nfUpdateTime

        public static float nfUpdateTime​(long struct)
        Unsafe version of fUpdateTime().