Package org.lwjgl.opengles
Class GLES31
- java.lang.Object
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- org.lwjgl.opengles.GLES20
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- org.lwjgl.opengles.GLES30
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- org.lwjgl.opengles.GLES31
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Field Summary
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Fields inherited from class org.lwjgl.opengles.GLES20
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_TEXTURE, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ALIASED_LINE_WIDTH_RANGE, GL_ALIASED_POINT_SIZE_RANGE, GL_ALPHA, GL_ALPHA_BITS, GL_ALWAYS, GL_ARRAY_BUFFER, GL_ARRAY_BUFFER_BINDING, GL_ATTACHED_SHADERS, GL_BACK, GL_BLEND, GL_BLEND_COLOR, GL_BLEND_DST_ALPHA, GL_BLEND_DST_RGB, GL_BLEND_EQUATION, GL_BLEND_EQUATION_ALPHA, GL_BLEND_EQUATION_RGB, GL_BLEND_SRC_ALPHA, GL_BLEND_SRC_RGB, GL_BLUE_BITS, GL_BOOL, GL_BOOL_VEC2, GL_BOOL_VEC3, GL_BOOL_VEC4, GL_BUFFER_SIZE, GL_BUFFER_USAGE, GL_BYTE, GL_CCW, GL_CLAMP_TO_EDGE, GL_COLOR_ATTACHMENT0, GL_COLOR_BUFFER_BIT, GL_COLOR_CLEAR_VALUE, GL_COLOR_WRITEMASK, GL_COMPILE_STATUS, GL_COMPRESSED_TEXTURE_FORMATS, GL_CONSTANT_ALPHA, GL_CONSTANT_COLOR, GL_CULL_FACE, GL_CULL_FACE_MODE, GL_CURRENT_PROGRAM, GL_CURRENT_VERTEX_ATTRIB, GL_CW, GL_DECR, GL_DECR_WRAP, GL_DELETE_STATUS, GL_DEPTH_ATTACHMENT, GL_DEPTH_BITS, GL_DEPTH_BUFFER_BIT, GL_DEPTH_CLEAR_VALUE, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT16, GL_DEPTH_FUNC, GL_DEPTH_RANGE, GL_DEPTH_TEST, GL_DEPTH_WRITEMASK, GL_DITHER, GL_DONT_CARE, GL_DST_ALPHA, GL_DST_COLOR, GL_DYNAMIC_DRAW, GL_ELEMENT_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER_BINDING, GL_EQUAL, GL_EXTENSIONS, GL_FALSE, GL_FASTEST, GL_FIXED, GL_FLOAT, GL_FLOAT_MAT2, GL_FLOAT_MAT3, GL_FLOAT_MAT4, GL_FLOAT_VEC2, GL_FLOAT_VEC3, GL_FLOAT_VEC4, GL_FRAGMENT_SHADER, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, GL_FRAMEBUFFER_BINDING, GL_FRAMEBUFFER_COMPLETE, GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS, GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, GL_FRAMEBUFFER_UNSUPPORTED, GL_FRONT, GL_FRONT_AND_BACK, GL_FRONT_FACE, GL_FUNC_ADD, GL_FUNC_REVERSE_SUBTRACT, GL_FUNC_SUBTRACT, GL_GENERATE_MIPMAP_HINT, GL_GEQUAL, GL_GREATER, GL_GREEN_BITS, GL_HIGH_FLOAT, GL_HIGH_INT, GL_IMPLEMENTATION_COLOR_READ_FORMAT, GL_IMPLEMENTATION_COLOR_READ_TYPE, GL_INCR, GL_INCR_WRAP, GL_INFO_LOG_LENGTH, GL_INT, GL_INT_VEC2, GL_INT_VEC3, GL_INT_VEC4, GL_INVALID_ENUM, GL_INVALID_FRAMEBUFFER_OPERATION, GL_INVALID_OPERATION, GL_INVALID_VALUE, GL_INVERT, GL_KEEP, GL_LEQUAL, GL_LESS, GL_LINE_LOOP, GL_LINE_STRIP, GL_LINE_WIDTH, GL_LINEAR, GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINES, GL_LINK_STATUS, GL_LOW_FLOAT, GL_LOW_INT, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, GL_MAX_CUBE_MAP_TEXTURE_SIZE, GL_MAX_FRAGMENT_UNIFORM_VECTORS, GL_MAX_RENDERBUFFER_SIZE, GL_MAX_TEXTURE_IMAGE_UNITS, GL_MAX_TEXTURE_SIZE, GL_MAX_VARYING_VECTORS, GL_MAX_VERTEX_ATTRIBS, GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, GL_MAX_VERTEX_UNIFORM_VECTORS, GL_MAX_VIEWPORT_DIMS, GL_MEDIUM_FLOAT, GL_MEDIUM_INT, GL_MIRRORED_REPEAT, GL_NEAREST, GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST_MIPMAP_NEAREST, GL_NEVER, GL_NICEST, GL_NO_ERROR, GL_NONE, GL_NOTEQUAL, GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_NUM_SHADER_BINARY_FORMATS, GL_ONE, GL_ONE_MINUS_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_COLOR, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_SRC_COLOR, GL_OUT_OF_MEMORY, GL_PACK_ALIGNMENT, GL_POINTS, GL_POLYGON_OFFSET_FACTOR, GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_UNITS, GL_RED_BITS, GL_RENDERBUFFER, GL_RENDERBUFFER_ALPHA_SIZE, GL_RENDERBUFFER_BINDING, GL_RENDERBUFFER_BLUE_SIZE, GL_RENDERBUFFER_DEPTH_SIZE, GL_RENDERBUFFER_GREEN_SIZE, GL_RENDERBUFFER_HEIGHT, GL_RENDERBUFFER_INTERNAL_FORMAT, GL_RENDERBUFFER_RED_SIZE, GL_RENDERBUFFER_STENCIL_SIZE, GL_RENDERBUFFER_WIDTH, GL_RENDERER, GL_REPEAT, GL_REPLACE, GL_RGB, GL_RGB5_A1, GL_RGB565, GL_RGBA, GL_RGBA4, GL_SAMPLE_ALPHA_TO_COVERAGE, GL_SAMPLE_BUFFERS, GL_SAMPLE_COVERAGE, GL_SAMPLE_COVERAGE_INVERT, GL_SAMPLE_COVERAGE_VALUE, GL_SAMPLER_2D, GL_SAMPLER_CUBE, GL_SAMPLES, GL_SCISSOR_BOX, GL_SCISSOR_TEST, GL_SHADER_BINARY_FORMATS, GL_SHADER_COMPILER, GL_SHADER_SOURCE_LENGTH, GL_SHADER_TYPE, GL_SHADING_LANGUAGE_VERSION, GL_SHORT, GL_SRC_ALPHA, GL_SRC_ALPHA_SATURATE, GL_SRC_COLOR, GL_STATIC_DRAW, GL_STENCIL_ATTACHMENT, GL_STENCIL_BACK_FAIL, GL_STENCIL_BACK_FUNC, GL_STENCIL_BACK_PASS_DEPTH_FAIL, GL_STENCIL_BACK_PASS_DEPTH_PASS, GL_STENCIL_BACK_REF, GL_STENCIL_BACK_VALUE_MASK, GL_STENCIL_BACK_WRITEMASK, GL_STENCIL_BITS, GL_STENCIL_BUFFER_BIT, GL_STENCIL_CLEAR_VALUE, GL_STENCIL_FAIL, GL_STENCIL_FUNC, GL_STENCIL_INDEX8, GL_STENCIL_PASS_DEPTH_FAIL, GL_STENCIL_PASS_DEPTH_PASS, GL_STENCIL_REF, GL_STENCIL_TEST, GL_STENCIL_VALUE_MASK, GL_STENCIL_WRITEMASK, GL_STREAM_DRAW, GL_SUBPIXEL_BITS, GL_TEXTURE, GL_TEXTURE_2D, GL_TEXTURE_BINDING_2D, GL_TEXTURE_BINDING_CUBE_MAP, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE0, GL_TEXTURE1, GL_TEXTURE10, GL_TEXTURE11, GL_TEXTURE12, GL_TEXTURE13, GL_TEXTURE14, GL_TEXTURE15, GL_TEXTURE16, GL_TEXTURE17, GL_TEXTURE18, GL_TEXTURE19, GL_TEXTURE2, GL_TEXTURE20, GL_TEXTURE21, GL_TEXTURE22, GL_TEXTURE23, GL_TEXTURE24, GL_TEXTURE25, GL_TEXTURE26, GL_TEXTURE27, GL_TEXTURE28, GL_TEXTURE29, GL_TEXTURE3, GL_TEXTURE30, GL_TEXTURE31, GL_TEXTURE4, GL_TEXTURE5, GL_TEXTURE6, GL_TEXTURE7, GL_TEXTURE8, GL_TEXTURE9, GL_TRIANGLE_FAN, GL_TRIANGLE_STRIP, GL_TRIANGLES, GL_TRUE, GL_UNPACK_ALIGNMENT, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, GL_UNSIGNED_SHORT, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_5_6_5, GL_VALIDATE_STATUS, GL_VENDOR, GL_VERSION, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_POINTER, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_SHADER, GL_VIEWPORT, GL_ZERO
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Fields inherited from class org.lwjgl.opengles.GLES30
GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_ACTIVE_UNIFORM_BLOCKS, GL_ALREADY_SIGNALED, GL_ANY_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED_CONSERVATIVE, GL_BLUE, GL_BUFFER_ACCESS_FLAGS, GL_BUFFER_MAP_LENGTH, GL_BUFFER_MAP_OFFSET, GL_BUFFER_MAP_POINTER, GL_BUFFER_MAPPED, GL_COLOR, GL_COLOR_ATTACHMENT1, GL_COLOR_ATTACHMENT10, GL_COLOR_ATTACHMENT11, GL_COLOR_ATTACHMENT12, GL_COLOR_ATTACHMENT13, GL_COLOR_ATTACHMENT14, GL_COLOR_ATTACHMENT15, GL_COLOR_ATTACHMENT16, GL_COLOR_ATTACHMENT17, GL_COLOR_ATTACHMENT18, GL_COLOR_ATTACHMENT19, GL_COLOR_ATTACHMENT2, GL_COLOR_ATTACHMENT20, GL_COLOR_ATTACHMENT21, GL_COLOR_ATTACHMENT22, GL_COLOR_ATTACHMENT23, GL_COLOR_ATTACHMENT24, GL_COLOR_ATTACHMENT25, GL_COLOR_ATTACHMENT26, GL_COLOR_ATTACHMENT27, GL_COLOR_ATTACHMENT28, GL_COLOR_ATTACHMENT29, GL_COLOR_ATTACHMENT3, GL_COLOR_ATTACHMENT30, GL_COLOR_ATTACHMENT31, GL_COLOR_ATTACHMENT4, GL_COLOR_ATTACHMENT5, GL_COLOR_ATTACHMENT6, GL_COLOR_ATTACHMENT7, GL_COLOR_ATTACHMENT8, GL_COLOR_ATTACHMENT9, GL_COMPARE_REF_TO_TEXTURE, GL_COMPRESSED_R11_EAC, GL_COMPRESSED_RG11_EAC, GL_COMPRESSED_RGB8_ETC2, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_COMPRESSED_SIGNED_R11_EAC, GL_COMPRESSED_SIGNED_RG11_EAC, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, GL_COMPRESSED_SRGB8_ETC2, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_CONDITION_SATISFIED, GL_COPY_READ_BUFFER, GL_COPY_READ_BUFFER_BINDING, GL_COPY_WRITE_BUFFER, GL_COPY_WRITE_BUFFER_BINDING, GL_CURRENT_QUERY, GL_DEPTH, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32F, GL_DEPTH_STENCIL, GL_DEPTH_STENCIL_ATTACHMENT, GL_DEPTH24_STENCIL8, GL_DEPTH32F_STENCIL8, GL_DRAW_BUFFER0, GL_DRAW_BUFFER1, GL_DRAW_BUFFER10, GL_DRAW_BUFFER11, GL_DRAW_BUFFER12, GL_DRAW_BUFFER13, GL_DRAW_BUFFER14, GL_DRAW_BUFFER15, GL_DRAW_BUFFER2, GL_DRAW_BUFFER3, GL_DRAW_BUFFER4, GL_DRAW_BUFFER5, GL_DRAW_BUFFER6, GL_DRAW_BUFFER7, GL_DRAW_BUFFER8, GL_DRAW_BUFFER9, GL_DRAW_FRAMEBUFFER, GL_DRAW_FRAMEBUFFER_BINDING, GL_DYNAMIC_COPY, GL_DYNAMIC_READ, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, GL_FLOAT_MAT2x3, GL_FLOAT_MAT2x4, GL_FLOAT_MAT3x2, GL_FLOAT_MAT3x4, GL_FLOAT_MAT4x2, GL_FLOAT_MAT4x3, GL_FRAGMENT_SHADER_DERIVATIVE_HINT, GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE, GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE, GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING, GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE, GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE, GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE, GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE, GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER, GL_FRAMEBUFFER_DEFAULT, GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE, GL_FRAMEBUFFER_UNDEFINED, GL_GREEN, GL_HALF_FLOAT, GL_INT_2_10_10_10_REV, GL_INT_SAMPLER_2D, GL_INT_SAMPLER_2D_ARRAY, GL_INT_SAMPLER_3D, GL_INT_SAMPLER_CUBE, GL_INTERLEAVED_ATTRIBS, GL_INVALID_INDEX, GL_MAJOR_VERSION, GL_MAP_FLUSH_EXPLICIT_BIT, GL_MAP_INVALIDATE_BUFFER_BIT, GL_MAP_INVALIDATE_RANGE_BIT, GL_MAP_READ_BIT, GL_MAP_UNSYNCHRONIZED_BIT, GL_MAP_WRITE_BIT, GL_MAX, GL_MAX_3D_TEXTURE_SIZE, GL_MAX_ARRAY_TEXTURE_LAYERS, GL_MAX_COLOR_ATTACHMENTS, GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS, GL_MAX_COMBINED_UNIFORM_BLOCKS, GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS, GL_MAX_DRAW_BUFFERS, GL_MAX_ELEMENT_INDEX, GL_MAX_ELEMENTS_INDICES, GL_MAX_ELEMENTS_VERTICES, GL_MAX_FRAGMENT_INPUT_COMPONENTS, GL_MAX_FRAGMENT_UNIFORM_BLOCKS, GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, GL_MAX_PROGRAM_TEXEL_OFFSET, GL_MAX_SAMPLES, GL_MAX_SERVER_WAIT_TIMEOUT, GL_MAX_TEXTURE_LOD_BIAS, GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS, GL_MAX_UNIFORM_BLOCK_SIZE, GL_MAX_UNIFORM_BUFFER_BINDINGS, GL_MAX_VARYING_COMPONENTS, GL_MAX_VERTEX_OUTPUT_COMPONENTS, GL_MAX_VERTEX_UNIFORM_BLOCKS, GL_MAX_VERTEX_UNIFORM_COMPONENTS, GL_MIN, GL_MIN_PROGRAM_TEXEL_OFFSET, GL_MINOR_VERSION, GL_NUM_EXTENSIONS, GL_NUM_PROGRAM_BINARY_FORMATS, GL_NUM_SAMPLE_COUNTS, GL_OBJECT_TYPE, GL_PACK_ROW_LENGTH, GL_PACK_SKIP_PIXELS, GL_PACK_SKIP_ROWS, GL_PIXEL_PACK_BUFFER, GL_PIXEL_PACK_BUFFER_BINDING, GL_PIXEL_UNPACK_BUFFER, GL_PIXEL_UNPACK_BUFFER_BINDING, GL_PRIMITIVE_RESTART_FIXED_INDEX, GL_PROGRAM_BINARY_FORMATS, GL_PROGRAM_BINARY_LENGTH, GL_PROGRAM_BINARY_RETRIEVABLE_HINT, GL_QUERY_RESULT, GL_QUERY_RESULT_AVAILABLE, GL_R11F_G11F_B10F, GL_R16F, GL_R16I, GL_R16UI, GL_R32F, GL_R32I, GL_R32UI, GL_R8, GL_R8_SNORM, GL_R8I, GL_R8UI, GL_RASTERIZER_DISCARD, GL_READ_BUFFER, GL_READ_FRAMEBUFFER, GL_READ_FRAMEBUFFER_BINDING, GL_RED, GL_RED_INTEGER, GL_RENDERBUFFER_SAMPLES, GL_RG, GL_RG_INTEGER, GL_RG16F, GL_RG16I, GL_RG16UI, GL_RG32F, GL_RG32I, GL_RG32UI, GL_RG8, GL_RG8_SNORM, GL_RG8I, GL_RG8UI, GL_RGB_INTEGER, GL_RGB10_A2, GL_RGB10_A2UI, GL_RGB16F, GL_RGB16I, GL_RGB16UI, GL_RGB32F, GL_RGB32I, GL_RGB32UI, GL_RGB8, GL_RGB8_SNORM, GL_RGB8I, GL_RGB8UI, GL_RGB9_E5, GL_RGBA_INTEGER, GL_RGBA16F, GL_RGBA16I, GL_RGBA16UI, GL_RGBA32F, GL_RGBA32I, GL_RGBA32UI, GL_RGBA8, GL_RGBA8_SNORM, GL_RGBA8I, GL_RGBA8UI, GL_SAMPLER_2D_ARRAY, GL_SAMPLER_2D_ARRAY_SHADOW, GL_SAMPLER_2D_SHADOW, GL_SAMPLER_3D, GL_SAMPLER_BINDING, GL_SAMPLER_CUBE_SHADOW, GL_SEPARATE_ATTRIBS, GL_SIGNALED, GL_SIGNED_NORMALIZED, GL_SRGB, GL_SRGB8, GL_SRGB8_ALPHA8, GL_STATIC_COPY, GL_STATIC_READ, GL_STENCIL, GL_STREAM_COPY, GL_STREAM_READ, GL_SYNC_CONDITION, GL_SYNC_FENCE, GL_SYNC_FLAGS, GL_SYNC_FLUSH_COMMANDS_BIT, GL_SYNC_GPU_COMMANDS_COMPLETE, GL_SYNC_STATUS, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BINDING_2D_ARRAY, GL_TEXTURE_BINDING_3D, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_IMMUTABLE_FORMAT, GL_TEXTURE_IMMUTABLE_LEVELS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_LOD, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_WRAP_R, GL_TIMEOUT_EXPIRED, GL_TIMEOUT_IGNORED, GL_TRANSFORM_FEEDBACK, GL_TRANSFORM_FEEDBACK_ACTIVE, GL_TRANSFORM_FEEDBACK_BINDING, GL_TRANSFORM_FEEDBACK_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_TRANSFORM_FEEDBACK_BUFFER_SIZE, GL_TRANSFORM_FEEDBACK_BUFFER_START, GL_TRANSFORM_FEEDBACK_PAUSED, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_UNIFORM_ARRAY_STRIDE, GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES, GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS, GL_UNIFORM_BLOCK_BINDING, GL_UNIFORM_BLOCK_DATA_SIZE, GL_UNIFORM_BLOCK_INDEX, GL_UNIFORM_BLOCK_NAME_LENGTH, GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER, GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER, GL_UNIFORM_BUFFER, GL_UNIFORM_BUFFER_BINDING, GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, GL_UNIFORM_BUFFER_SIZE, GL_UNIFORM_BUFFER_START, GL_UNIFORM_IS_ROW_MAJOR, GL_UNIFORM_MATRIX_STRIDE, GL_UNIFORM_NAME_LENGTH, GL_UNIFORM_OFFSET, GL_UNIFORM_SIZE, GL_UNIFORM_TYPE, GL_UNPACK_IMAGE_HEIGHT, GL_UNPACK_ROW_LENGTH, GL_UNPACK_SKIP_IMAGES, GL_UNPACK_SKIP_PIXELS, GL_UNPACK_SKIP_ROWS, GL_UNSIGNALED, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_5_9_9_9_REV, GL_UNSIGNED_INT_SAMPLER_2D, GL_UNSIGNED_INT_SAMPLER_2D_ARRAY, GL_UNSIGNED_INT_SAMPLER_3D, GL_UNSIGNED_INT_SAMPLER_CUBE, GL_UNSIGNED_INT_VEC2, GL_UNSIGNED_INT_VEC3, GL_UNSIGNED_INT_VEC4, GL_UNSIGNED_NORMALIZED, GL_VERTEX_ARRAY_BINDING, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_WAIT_FAILED
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Method Summary
All Methods Static Methods Concrete Methods Modifier and Type Method Description static voidglActiveShaderProgram(int pipeline, int program)static voidglBindImageTexture(int unit, int texture, int level, boolean layered, int layer, int access, int format)static voidglBindProgramPipeline(int pipeline)static voidglBindVertexBuffer(int bindingindex, int buffer, long offset, int stride)static intglCreateShaderProgramv(int type, java.lang.CharSequence string)static intglCreateShaderProgramv(int type, java.lang.CharSequence... strings)static intglCreateShaderProgramv(int type, org.lwjgl.PointerBuffer strings)static voidglDeleteProgramPipelines(int pipeline)static voidglDeleteProgramPipelines(int[] pipelines)Array version of:DeleteProgramPipelinesstatic voidglDeleteProgramPipelines(java.nio.IntBuffer pipelines)static voidglDispatchCompute(int num_groups_x, int num_groups_y, int num_groups_z)static voidglDispatchComputeIndirect(long indirect)static voidglDrawArraysIndirect(int mode, int[] indirect)Array version of:DrawArraysIndirectstatic voidglDrawArraysIndirect(int mode, long indirect)static voidglDrawArraysIndirect(int mode, java.nio.ByteBuffer indirect)static voidglDrawArraysIndirect(int mode, java.nio.IntBuffer indirect)static voidglDrawElementsIndirect(int mode, int type, int[] indirect)Array version of:DrawElementsIndirectstatic voidglDrawElementsIndirect(int mode, int type, long indirect)static voidglDrawElementsIndirect(int mode, int type, java.nio.ByteBuffer indirect)static voidglDrawElementsIndirect(int mode, int type, java.nio.IntBuffer indirect)static voidglFramebufferParameteri(int target, int pname, int param)static intglGenProgramPipelines()static voidglGenProgramPipelines(int[] pipelines)Array version of:GenProgramPipelinesstatic voidglGenProgramPipelines(java.nio.IntBuffer pipelines)static booleanglGetBooleani(int target, int index)static voidglGetBooleani_v(int target, int index, java.nio.ByteBuffer data)static intglGetFramebufferParameteri(int target, int pname)static voidglGetFramebufferParameteriv(int target, int pname, int[] params)Array version of:GetFramebufferParameterivstatic voidglGetFramebufferParameteriv(int target, int pname, java.nio.IntBuffer params)static floatglGetMultisamplef(int pname, int index)static voidglGetMultisamplefv(int pname, int index, float[] val)Array version of:GetMultisamplefvstatic voidglGetMultisamplefv(int pname, int index, java.nio.FloatBuffer val)static intglGetProgramInterfacei(int program, int programInterface, int pname)static voidglGetProgramInterfaceiv(int program, int programInterface, int pname, int[] params)Array version of:GetProgramInterfaceivstatic voidglGetProgramInterfaceiv(int program, int programInterface, int pname, java.nio.IntBuffer params)static intglGetProgramPipelinei(int pipeline, int pname)static java.lang.StringglGetProgramPipelineInfoLog(int pipeline)static java.lang.StringglGetProgramPipelineInfoLog(int pipeline, int bufSize)static voidglGetProgramPipelineInfoLog(int pipeline, int[] length, java.nio.ByteBuffer infoLog)Array version of:GetProgramPipelineInfoLogstatic voidglGetProgramPipelineInfoLog(int pipeline, java.nio.IntBuffer length, java.nio.ByteBuffer infoLog)static voidglGetProgramPipelineiv(int pipeline, int pname, int[] params)Array version of:GetProgramPipelineivstatic voidglGetProgramPipelineiv(int pipeline, int pname, java.nio.IntBuffer params)static intglGetProgramResourceIndex(int program, int programInterface, java.lang.CharSequence name)static intglGetProgramResourceIndex(int program, int programInterface, java.nio.ByteBuffer name)static voidglGetProgramResourceiv(int program, int programInterface, int index, int[] props, int[] length, int[] params)Array version of:GetProgramResourceivstatic voidglGetProgramResourceiv(int program, int programInterface, int index, java.nio.IntBuffer props, java.nio.IntBuffer length, java.nio.IntBuffer params)static intglGetProgramResourceLocation(int program, int programInterface, java.lang.CharSequence name)static intglGetProgramResourceLocation(int program, int programInterface, java.nio.ByteBuffer name)static java.lang.StringglGetProgramResourceName(int program, int programInterface, int index)static java.lang.StringglGetProgramResourceName(int program, int programInterface, int index, int bufSize)static voidglGetProgramResourceName(int program, int programInterface, int index, int[] length, java.nio.ByteBuffer name)Array version of:GetProgramResourceNamestatic voidglGetProgramResourceName(int program, int programInterface, int index, java.nio.IntBuffer length, java.nio.ByteBuffer name)static floatglGetTexLevelParameterf(int target, int level, int pname)static voidglGetTexLevelParameterfv(int target, int level, int pname, float[] params)Array version of:GetTexLevelParameterfvstatic voidglGetTexLevelParameterfv(int target, int level, int pname, java.nio.FloatBuffer params)static intglGetTexLevelParameteri(int target, int level, int pname)static voidglGetTexLevelParameteriv(int target, int level, int pname, int[] params)Array version of:GetTexLevelParameterivstatic voidglGetTexLevelParameteriv(int target, int level, int pname, java.nio.IntBuffer params)static booleanglIsProgramPipeline(int pipeline)static voidglMemoryBarrier(int barriers)static voidglMemoryBarrierByRegion(int barriers)static voidglProgramUniform1f(int program, int location, float v0)static voidglProgramUniform1fv(int program, int location, float[] value)Array version of:ProgramUniform1fvstatic voidglProgramUniform1fv(int program, int location, java.nio.FloatBuffer value)static voidglProgramUniform1i(int program, int location, int v0)static voidglProgramUniform1iv(int program, int location, int[] value)Array version of:ProgramUniform1ivstatic voidglProgramUniform1iv(int program, int location, java.nio.IntBuffer value)static voidglProgramUniform1ui(int program, int location, int v0)static voidglProgramUniform1uiv(int program, int location, int[] value)Array version of:ProgramUniform1uivstatic voidglProgramUniform1uiv(int program, int location, java.nio.IntBuffer value)static voidglProgramUniform2f(int program, int location, float v0, float v1)static voidglProgramUniform2fv(int program, int location, float[] value)Array version of:ProgramUniform2fvstatic voidglProgramUniform2fv(int program, int location, java.nio.FloatBuffer value)static voidglProgramUniform2i(int program, int location, int v0, int v1)static voidglProgramUniform2iv(int program, int location, int[] value)Array version of:ProgramUniform2ivstatic voidglProgramUniform2iv(int program, int location, java.nio.IntBuffer value)static voidglProgramUniform2ui(int program, int location, int v0, int v1)static voidglProgramUniform2uiv(int program, int location, int[] value)Array version of:ProgramUniform2uivstatic voidglProgramUniform2uiv(int program, int location, java.nio.IntBuffer value)static voidglProgramUniform3f(int program, int location, float v0, float v1, float v2)static voidglProgramUniform3fv(int program, int location, float[] value)Array version of:ProgramUniform3fvstatic voidglProgramUniform3fv(int program, int location, java.nio.FloatBuffer value)static voidglProgramUniform3i(int program, int location, int v0, int v1, int v2)static voidglProgramUniform3iv(int program, int location, int[] value)Array version of:ProgramUniform3ivstatic voidglProgramUniform3iv(int program, int location, java.nio.IntBuffer value)static voidglProgramUniform3ui(int program, int location, int v0, int v1, int v2)static voidglProgramUniform3uiv(int program, int location, int[] value)Array version of:ProgramUniform3uivstatic voidglProgramUniform3uiv(int program, int location, java.nio.IntBuffer value)static voidglProgramUniform4f(int program, int location, float v0, float v1, float v2, float v3)static voidglProgramUniform4fv(int program, int location, float[] value)Array version of:ProgramUniform4fvstatic voidglProgramUniform4fv(int program, int location, java.nio.FloatBuffer value)static voidglProgramUniform4i(int program, int location, int v0, int v1, int v2, int v3)static voidglProgramUniform4iv(int program, int location, int[] value)Array version of:ProgramUniform4ivstatic voidglProgramUniform4iv(int program, int location, java.nio.IntBuffer value)static voidglProgramUniform4ui(int program, int location, int v0, int v1, int v2, int v3)static voidglProgramUniform4uiv(int program, int location, int[] value)Array version of:ProgramUniform4uivstatic voidglProgramUniform4uiv(int program, int location, java.nio.IntBuffer value)static voidglProgramUniformMatrix2fv(int program, int location, boolean transpose, float[] value)Array version of:ProgramUniformMatrix2fvstatic voidglProgramUniformMatrix2fv(int program, int location, boolean transpose, java.nio.FloatBuffer value)static voidglProgramUniformMatrix2x3fv(int program, int location, boolean transpose, float[] value)Array version of:ProgramUniformMatrix2x3fvstatic voidglProgramUniformMatrix2x3fv(int program, int location, boolean transpose, java.nio.FloatBuffer value)static voidglProgramUniformMatrix2x4fv(int program, int location, boolean transpose, float[] value)Array version of:ProgramUniformMatrix2x4fvstatic voidglProgramUniformMatrix2x4fv(int program, int location, boolean transpose, java.nio.FloatBuffer value)static voidglProgramUniformMatrix3fv(int program, int location, boolean transpose, float[] value)Array version of:ProgramUniformMatrix3fvstatic voidglProgramUniformMatrix3fv(int program, int location, boolean transpose, java.nio.FloatBuffer value)static voidglProgramUniformMatrix3x2fv(int program, int location, boolean transpose, float[] value)Array version of:ProgramUniformMatrix3x2fvstatic voidglProgramUniformMatrix3x2fv(int program, int location, boolean transpose, java.nio.FloatBuffer value)static voidglProgramUniformMatrix3x4fv(int program, int location, boolean transpose, float[] value)Array version of:ProgramUniformMatrix3x4fvstatic voidglProgramUniformMatrix3x4fv(int program, int location, boolean transpose, java.nio.FloatBuffer value)static voidglProgramUniformMatrix4fv(int program, int location, boolean transpose, float[] value)Array version of:ProgramUniformMatrix4fvstatic voidglProgramUniformMatrix4fv(int program, int location, boolean transpose, java.nio.FloatBuffer value)static voidglProgramUniformMatrix4x2fv(int program, int location, boolean transpose, float[] value)Array version of:ProgramUniformMatrix4x2fvstatic voidglProgramUniformMatrix4x2fv(int program, int location, boolean transpose, java.nio.FloatBuffer value)static voidglProgramUniformMatrix4x3fv(int program, int location, boolean transpose, float[] value)Array version of:ProgramUniformMatrix4x3fvstatic voidglProgramUniformMatrix4x3fv(int program, int location, boolean transpose, java.nio.FloatBuffer value)static voidglSampleMaski(int maskNumber, int mask)static voidglTexStorage2DMultisample(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations)static voidglUseProgramStages(int pipeline, int stages, int program)static voidglValidateProgramPipeline(int pipeline)static voidglVertexAttribBinding(int attribindex, int bindingindex)static voidglVertexAttribFormat(int attribindex, int size, int type, boolean normalized, int relativeoffset)static voidglVertexAttribIFormat(int attribindex, int size, int type, int relativeoffset)static voidglVertexBindingDivisor(int bindingindex, int divisor)static intnglCreateShaderProgramv(int type, int count, long strings)static voidnglDeleteProgramPipelines(int n, long pipelines)static voidnglDrawArraysIndirect(int mode, long indirect)static voidnglDrawElementsIndirect(int mode, int type, long indirect)static voidnglGenProgramPipelines(int n, long pipelines)static voidnglGetBooleani_v(int target, int index, long data)static voidnglGetFramebufferParameteriv(int target, int pname, long params)static voidnglGetMultisamplefv(int pname, int index, long val)static voidnglGetProgramInterfaceiv(int program, int programInterface, int pname, long params)static voidnglGetProgramPipelineInfoLog(int pipeline, int bufSize, long length, long infoLog)static voidnglGetProgramPipelineiv(int pipeline, int pname, long params)static intnglGetProgramResourceIndex(int program, int programInterface, long name)static voidnglGetProgramResourceiv(int program, int programInterface, int index, int propCount, long props, int bufSize, long length, long params)static intnglGetProgramResourceLocation(int program, int programInterface, long name)static voidnglGetProgramResourceName(int program, int programInterface, int index, int bufSize, long length, long name)static voidnglGetTexLevelParameterfv(int target, int level, int pname, long params)static voidnglGetTexLevelParameteriv(int target, int level, int pname, long params)static voidnglProgramUniform1fv(int program, int location, int count, long value)static voidnglProgramUniform1iv(int program, int location, int count, long value)static voidnglProgramUniform1uiv(int program, int location, int count, long value)static voidnglProgramUniform2fv(int program, int location, int count, long value)static voidnglProgramUniform2iv(int program, int location, int count, long value)static voidnglProgramUniform2uiv(int program, int location, int count, long value)static voidnglProgramUniform3fv(int program, int location, int count, long value)static voidnglProgramUniform3iv(int program, int location, int count, long value)static voidnglProgramUniform3uiv(int program, int location, int count, long value)static voidnglProgramUniform4fv(int program, int location, int count, long value)static voidnglProgramUniform4iv(int program, int location, int count, long value)static voidnglProgramUniform4uiv(int program, int location, int count, long value)static voidnglProgramUniformMatrix2fv(int program, int location, int count, boolean transpose, long value)static voidnglProgramUniformMatrix2x3fv(int program, int location, int count, boolean transpose, long value)static voidnglProgramUniformMatrix2x4fv(int program, int location, int count, boolean transpose, long value)static voidnglProgramUniformMatrix3fv(int program, int location, int count, boolean transpose, long value)static voidnglProgramUniformMatrix3x2fv(int program, int location, int count, boolean transpose, long value)static voidnglProgramUniformMatrix3x4fv(int program, int location, int count, boolean transpose, long value)static voidnglProgramUniformMatrix4fv(int program, int location, int count, boolean transpose, long value)static voidnglProgramUniformMatrix4x2fv(int program, int location, int count, boolean transpose, long value)static voidnglProgramUniformMatrix4x3fv(int program, int location, int count, boolean transpose, long value)-
Methods inherited from class org.lwjgl.opengles.GLES20
glActiveTexture, glAttachShader, glBindAttribLocation, glBindAttribLocation, glBindBuffer, glBindFramebuffer, glBindRenderbuffer, glBindTexture, glBlendColor, glBlendEquation, glBlendEquationSeparate, glBlendFunc, glBlendFuncSeparate, glBufferData, glBufferData, glBufferData, glBufferData, glBufferData, glBufferData, glBufferData, glBufferData, glBufferSubData, glBufferSubData, glBufferSubData, glBufferSubData, glBufferSubData, glBufferSubData, glBufferSubData, glCheckFramebufferStatus, glClear, glClearColor, glClearDepthf, glClearStencil, glColorMask, glCompileShader, glCompressedTexImage2D, glCompressedTexImage2D, glCompressedTexSubImage2D, glCompressedTexSubImage2D, glCopyTexImage2D, glCopyTexSubImage2D, glCreateProgram, glCreateShader, glCullFace, glDeleteBuffers, glDeleteBuffers, glDeleteBuffers, glDeleteFramebuffers, glDeleteFramebuffers, glDeleteFramebuffers, glDeleteProgram, glDeleteRenderbuffers, glDeleteRenderbuffers, glDeleteRenderbuffers, glDeleteShader, glDeleteTextures, glDeleteTextures, glDeleteTextures, glDepthFunc, glDepthMask, glDepthRangef, glDetachShader, glDisable, glDisableVertexAttribArray, glDrawArrays, glDrawElements, glDrawElements, glDrawElements, glDrawElements, glDrawElements, glEnable, glEnableVertexAttribArray, glFinish, glFlush, glFramebufferRenderbuffer, glFramebufferTexture2D, glFrontFace, glGenBuffers, glGenBuffers, glGenBuffers, glGenerateMipmap, glGenFramebuffers, glGenFramebuffers, glGenFramebuffers, glGenRenderbuffers, glGenRenderbuffers, glGenRenderbuffers, glGenTextures, glGenTextures, glGenTextures, glGetActiveAttrib, glGetActiveAttrib, glGetActiveAttrib, glGetActiveAttrib, glGetActiveUniform, glGetActiveUniform, glGetActiveUniform, glGetActiveUniform, glGetAttachedShaders, glGetAttachedShaders, glGetAttribLocation, glGetAttribLocation, glGetBoolean, glGetBooleanv, glGetBufferParameteri, glGetBufferParameteriv, glGetBufferParameteriv, glGetError, glGetFloat, glGetFloatv, glGetFloatv, glGetFramebufferAttachmentParameteri, glGetFramebufferAttachmentParameteriv, glGetFramebufferAttachmentParameteriv, glGetInteger, glGetIntegerv, glGetIntegerv, glGetProgrami, glGetProgramInfoLog, glGetProgramInfoLog, glGetProgramInfoLog, glGetProgramInfoLog, glGetProgramiv, glGetProgramiv, glGetRenderbufferParameteri, glGetRenderbufferParameteriv, glGetRenderbufferParameteriv, glGetShaderi, glGetShaderInfoLog, glGetShaderInfoLog, glGetShaderInfoLog, glGetShaderInfoLog, glGetShaderiv, glGetShaderiv, glGetShaderPrecisionFormat, glGetShaderPrecisionFormat, glGetShaderSource, glGetShaderSource, glGetShaderSource, glGetShaderSource, glGetString, glGetTexParameterf, glGetTexParameterfv, glGetTexParameterfv, glGetTexParameteri, glGetTexParameteriv, glGetTexParameteriv, glGetUniformf, glGetUniformfv, glGetUniformfv, glGetUniformi, glGetUniformiv, glGetUniformiv, glGetUniformLocation, glGetUniformLocation, glGetVertexAttribfv, glGetVertexAttribfv, glGetVertexAttribiv, glGetVertexAttribiv, glGetVertexAttribPointer, glGetVertexAttribPointerv, glHint, glIsBuffer, glIsEnabled, glIsFramebuffer, glIsProgram, glIsRenderbuffer, glIsShader, glIsTexture, glLineWidth, glLinkProgram, glPixelStorei, glPolygonOffset, glReadPixels, glReadPixels, glReadPixels, glReadPixels, glReadPixels, glReadPixels, glReadPixels, glReadPixels, glReleaseShaderCompiler, glRenderbufferStorage, glSampleCoverage, glScissor, glShaderBinary, glShaderBinary, glShaderSource, glShaderSource, glShaderSource, glShaderSource, glStencilFunc, glStencilFuncSeparate, glStencilMask, glStencilMaskSeparate, glStencilOp, glStencilOpSeparate, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexParameterf, glTexParameterfv, glTexParameterfv, glTexParameteri, glTexParameteriv, glTexParameteriv, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glUniform1f, glUniform1fv, glUniform1fv, glUniform1i, glUniform1iv, glUniform1iv, glUniform2f, glUniform2fv, glUniform2fv, glUniform2i, glUniform2iv, glUniform2iv, glUniform3f, glUniform3fv, glUniform3fv, glUniform3i, glUniform3iv, glUniform3iv, glUniform4f, glUniform4fv, glUniform4fv, glUniform4i, glUniform4iv, glUniform4iv, glUniformMatrix2fv, glUniformMatrix2fv, glUniformMatrix3fv, glUniformMatrix3fv, glUniformMatrix4fv, glUniformMatrix4fv, glUseProgram, glValidateProgram, glVertexAttrib1f, glVertexAttrib1fv, glVertexAttrib1fv, glVertexAttrib2f, glVertexAttrib2fv, glVertexAttrib2fv, glVertexAttrib3f, glVertexAttrib3fv, glVertexAttrib3fv, glVertexAttrib4f, glVertexAttrib4fv, glVertexAttrib4fv, glVertexAttribPointer, glVertexAttribPointer, glVertexAttribPointer, glVertexAttribPointer, glVertexAttribPointer, glViewport, nglBindAttribLocation, nglBufferData, nglBufferSubData, nglCompressedTexImage2D, nglCompressedTexSubImage2D, nglDeleteBuffers, nglDeleteFramebuffers, nglDeleteRenderbuffers, nglDeleteTextures, nglDrawElements, nglGenBuffers, nglGenFramebuffers, nglGenRenderbuffers, nglGenTextures, nglGetActiveAttrib, nglGetActiveUniform, nglGetAttachedShaders, nglGetAttribLocation, nglGetBooleanv, nglGetBufferParameteriv, nglGetFloatv, nglGetFramebufferAttachmentParameteriv, nglGetIntegerv, nglGetProgramInfoLog, nglGetProgramiv, nglGetRenderbufferParameteriv, nglGetShaderInfoLog, nglGetShaderiv, nglGetShaderPrecisionFormat, nglGetShaderSource, nglGetString, nglGetTexParameterfv, nglGetTexParameteriv, nglGetUniformfv, nglGetUniformiv, nglGetUniformLocation, nglGetVertexAttribfv, nglGetVertexAttribiv, nglGetVertexAttribPointerv, nglReadPixels, nglShaderBinary, nglShaderSource, nglTexImage2D, nglTexParameterfv, nglTexParameteriv, nglTexSubImage2D, nglUniform1fv, nglUniform1iv, nglUniform2fv, nglUniform2iv, nglUniform3fv, nglUniform3iv, nglUniform4fv, nglUniform4iv, nglUniformMatrix2fv, nglUniformMatrix3fv, nglUniformMatrix4fv, nglVertexAttrib1fv, nglVertexAttrib2fv, nglVertexAttrib3fv, nglVertexAttrib4fv, nglVertexAttribPointer
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Methods inherited from class org.lwjgl.opengles.GLES30
glBeginQuery, glBeginTransformFeedback, glBindBufferBase, glBindBufferRange, glBindSampler, glBindTransformFeedback, glBindVertexArray, glBlitFramebuffer, glClearBufferfi, glClearBufferfv, glClearBufferfv, glClearBufferiv, glClearBufferiv, glClearBufferuiv, glClearBufferuiv, glClientWaitSync, glCompressedTexImage3D, glCompressedTexImage3D, glCompressedTexSubImage3D, glCompressedTexSubImage3D, glCopyBufferSubData, glCopyTexSubImage3D, glDeleteQueries, glDeleteQueries, glDeleteQueries, glDeleteSamplers, glDeleteSamplers, glDeleteSamplers, glDeleteSync, glDeleteTransformFeedbacks, glDeleteTransformFeedbacks, glDeleteTransformFeedbacks, glDeleteVertexArrays, glDeleteVertexArrays, glDeleteVertexArrays, glDrawArraysInstanced, glDrawBuffers, glDrawBuffers, glDrawBuffers, glDrawElementsInstanced, glDrawElementsInstanced, glDrawElementsInstanced, glDrawElementsInstanced, glDrawElementsInstanced, glDrawRangeElements, glDrawRangeElements, glDrawRangeElements, glDrawRangeElements, glDrawRangeElements, glEndQuery, glEndTransformFeedback, glFenceSync, glFlushMappedBufferRange, glFramebufferTextureLayer, glGenQueries, glGenQueries, glGenQueries, glGenSamplers, glGenSamplers, glGenSamplers, glGenTransformFeedbacks, glGenTransformFeedbacks, glGenTransformFeedbacks, glGenVertexArrays, glGenVertexArrays, glGenVertexArrays, glGetActiveUniformBlocki, glGetActiveUniformBlockiv, glGetActiveUniformBlockiv, glGetActiveUniformBlockName, glGetActiveUniformBlockName, glGetActiveUniformBlockName, glGetActiveUniformBlockName, glGetActiveUniformsiv, glGetActiveUniformsiv, glGetBufferParameteri64, glGetBufferParameteri64v, glGetBufferParameteri64v, glGetBufferPointer, glGetBufferPointerv, glGetFragDataLocation, glGetFragDataLocation, glGetInteger64, glGetInteger64i, glGetInteger64i_v, glGetInteger64i_v, glGetInteger64v, glGetInteger64v, glGetIntegeri, glGetIntegeri_v, glGetIntegeri_v, glGetInternalformati, glGetInternalformativ, glGetInternalformativ, glGetProgramBinary, glGetProgramBinary, glGetQueryi, glGetQueryiv, glGetQueryiv, glGetQueryObjectui, glGetQueryObjectuiv, glGetQueryObjectuiv, glGetSamplerParameterf, glGetSamplerParameterfv, glGetSamplerParameterfv, glGetSamplerParameteri, glGetSamplerParameteriv, glGetSamplerParameteriv, glGetStringi, glGetSynci, glGetSynciv, glGetSynciv, glGetTransformFeedbackVarying, glGetTransformFeedbackVarying, glGetTransformFeedbackVarying, glGetTransformFeedbackVarying, glGetUniformBlockIndex, glGetUniformBlockIndex, glGetUniformIndices, glGetUniformIndices, glGetUniformui, glGetUniformuiv, glGetUniformuiv, glGetVertexAttribIi, glGetVertexAttribIiv, glGetVertexAttribIiv, glGetVertexAttribIui, glGetVertexAttribIuiv, glGetVertexAttribIuiv, glInvalidateFramebuffer, glInvalidateFramebuffer, glInvalidateFramebuffer, glInvalidateSubFramebuffer, glInvalidateSubFramebuffer, glInvalidateSubFramebuffer, glIsQuery, glIsSampler, glIsSync, glIsTransformFeedback, glIsVertexArray, glMapBufferRange, glMapBufferRange, glPauseTransformFeedback, glProgramBinary, glProgramParameteri, glReadBuffer, glRenderbufferStorageMultisample, glResumeTransformFeedback, glSamplerParameterf, glSamplerParameterfv, glSamplerParameterfv, glSamplerParameteri, glSamplerParameteriv, glSamplerParameteriv, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexStorage2D, glTexStorage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTransformFeedbackVaryings, glTransformFeedbackVaryings, glTransformFeedbackVaryings, glUniform1ui, glUniform1uiv, glUniform1uiv, glUniform2ui, glUniform2uiv, glUniform2uiv, glUniform3ui, glUniform3uiv, glUniform3uiv, glUniform4ui, glUniform4uiv, glUniform4uiv, glUniformBlockBinding, glUniformMatrix2x3fv, glUniformMatrix2x3fv, glUniformMatrix2x4fv, glUniformMatrix2x4fv, glUniformMatrix3x2fv, glUniformMatrix3x2fv, glUniformMatrix3x4fv, glUniformMatrix3x4fv, glUniformMatrix4x2fv, glUniformMatrix4x2fv, glUniformMatrix4x3fv, glUniformMatrix4x3fv, glUnmapBuffer, glVertexAttribDivisor, glVertexAttribI4i, glVertexAttribI4iv, glVertexAttribI4iv, glVertexAttribI4ui, glVertexAttribI4uiv, glVertexAttribI4uiv, glVertexAttribIPointer, glVertexAttribIPointer, glVertexAttribIPointer, glVertexAttribIPointer, glWaitSync, nglClearBufferfv, nglClearBufferiv, nglClearBufferuiv, nglClientWaitSync, nglCompressedTexImage3D, nglCompressedTexSubImage3D, nglDeleteQueries, nglDeleteSamplers, nglDeleteSync, nglDeleteTransformFeedbacks, nglDeleteVertexArrays, nglDrawBuffers, nglDrawElementsInstanced, nglDrawRangeElements, nglGenQueries, nglGenSamplers, nglGenTransformFeedbacks, nglGenVertexArrays, nglGetActiveUniformBlockiv, nglGetActiveUniformBlockName, nglGetActiveUniformsiv, nglGetBufferParameteri64v, nglGetBufferPointerv, nglGetFragDataLocation, nglGetInteger64i_v, nglGetInteger64v, nglGetIntegeri_v, nglGetInternalformativ, nglGetProgramBinary, nglGetQueryiv, nglGetQueryObjectuiv, nglGetSamplerParameterfv, nglGetSamplerParameteriv, nglGetStringi, nglGetSynciv, nglGetTransformFeedbackVarying, nglGetUniformBlockIndex, nglGetUniformIndices, nglGetUniformuiv, nglGetVertexAttribIiv, nglGetVertexAttribIuiv, nglInvalidateFramebuffer, nglInvalidateSubFramebuffer, nglIsSync, nglMapBufferRange, nglProgramBinary, nglSamplerParameterfv, nglSamplerParameteriv, nglTexImage3D, nglTexSubImage3D, nglTransformFeedbackVaryings, nglUniform1uiv, nglUniform2uiv, nglUniform3uiv, nglUniform4uiv, nglUniformMatrix2x3fv, nglUniformMatrix2x4fv, nglUniformMatrix3x2fv, nglUniformMatrix3x4fv, nglUniformMatrix4x2fv, nglUniformMatrix4x3fv, nglVertexAttribI4iv, nglVertexAttribI4uiv, nglVertexAttribIPointer, nglWaitSync
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Field Detail
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GL_COMPUTE_SHADER
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- Constant Field Values
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GL_MAX_COMPUTE_UNIFORM_BLOCKS
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- Constant Field Values
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GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS
- See Also:
- Constant Field Values
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GL_MAX_COMPUTE_IMAGE_UNIFORMS
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- Constant Field Values
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GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
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- Constant Field Values
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GL_MAX_COMPUTE_UNIFORM_COMPONENTS
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- Constant Field Values
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GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS
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- Constant Field Values
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GL_MAX_COMPUTE_ATOMIC_COUNTERS
- See Also:
- Constant Field Values
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GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS
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- Constant Field Values
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GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS
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- Constant Field Values
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GL_MAX_COMPUTE_WORK_GROUP_COUNT
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- Constant Field Values
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GL_MAX_COMPUTE_WORK_GROUP_SIZE
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- Constant Field Values
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GL_COMPUTE_WORK_GROUP_SIZE
- See Also:
- Constant Field Values
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GL_DISPATCH_INDIRECT_BUFFER
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- Constant Field Values
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GL_DISPATCH_INDIRECT_BUFFER_BINDING
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- Constant Field Values
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GL_COMPUTE_SHADER_BIT
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- Constant Field Values
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GL_DRAW_INDIRECT_BUFFER
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- Constant Field Values
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GL_DRAW_INDIRECT_BUFFER_BINDING
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- Constant Field Values
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GL_MAX_UNIFORM_LOCATIONS
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- Constant Field Values
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GL_FRAMEBUFFER_DEFAULT_WIDTH
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- Constant Field Values
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GL_FRAMEBUFFER_DEFAULT_HEIGHT
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- Constant Field Values
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GL_FRAMEBUFFER_DEFAULT_SAMPLES
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- Constant Field Values
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GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS
- See Also:
- Constant Field Values
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GL_MAX_FRAMEBUFFER_WIDTH
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- Constant Field Values
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GL_MAX_FRAMEBUFFER_HEIGHT
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- Constant Field Values
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GL_MAX_FRAMEBUFFER_SAMPLES
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- Constant Field Values
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GL_UNIFORM
- See Also:
- Constant Field Values
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GL_UNIFORM_BLOCK
- See Also:
- Constant Field Values
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GL_PROGRAM_INPUT
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- Constant Field Values
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GL_PROGRAM_OUTPUT
- See Also:
- Constant Field Values
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GL_BUFFER_VARIABLE
- See Also:
- Constant Field Values
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GL_SHADER_STORAGE_BLOCK
- See Also:
- Constant Field Values
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GL_ATOMIC_COUNTER_BUFFER
- See Also:
- Constant Field Values
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GL_TRANSFORM_FEEDBACK_VARYING
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- Constant Field Values
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GL_ACTIVE_RESOURCES
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- Constant Field Values
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GL_MAX_NAME_LENGTH
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- Constant Field Values
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GL_MAX_NUM_ACTIVE_VARIABLES
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- Constant Field Values
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GL_NAME_LENGTH
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- Constant Field Values
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GL_TYPE
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- Constant Field Values
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GL_ARRAY_SIZE
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- Constant Field Values
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GL_OFFSET
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- Constant Field Values
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GL_BLOCK_INDEX
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- Constant Field Values
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GL_ARRAY_STRIDE
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- Constant Field Values
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GL_MATRIX_STRIDE
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- Constant Field Values
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GL_IS_ROW_MAJOR
- See Also:
- Constant Field Values
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GL_ATOMIC_COUNTER_BUFFER_INDEX
- See Also:
- Constant Field Values
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GL_BUFFER_BINDING
- See Also:
- Constant Field Values
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GL_BUFFER_DATA_SIZE
- See Also:
- Constant Field Values
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GL_NUM_ACTIVE_VARIABLES
- See Also:
- Constant Field Values
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GL_ACTIVE_VARIABLES
- See Also:
- Constant Field Values
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GL_REFERENCED_BY_VERTEX_SHADER
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- Constant Field Values
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GL_REFERENCED_BY_FRAGMENT_SHADER
- See Also:
- Constant Field Values
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GL_REFERENCED_BY_COMPUTE_SHADER
- See Also:
- Constant Field Values
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GL_TOP_LEVEL_ARRAY_SIZE
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- Constant Field Values
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GL_TOP_LEVEL_ARRAY_STRIDE
- See Also:
- Constant Field Values
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GL_LOCATION
- See Also:
- Constant Field Values
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GL_VERTEX_SHADER_BIT
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- Constant Field Values
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GL_FRAGMENT_SHADER_BIT
- See Also:
- Constant Field Values
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GL_ALL_SHADER_BITS
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- Constant Field Values
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GL_PROGRAM_SEPARABLE
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- Constant Field Values
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GL_ACTIVE_PROGRAM
- See Also:
- Constant Field Values
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GL_PROGRAM_PIPELINE_BINDING
- See Also:
- Constant Field Values
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GL_ATOMIC_COUNTER_BUFFER_BINDING
- See Also:
- Constant Field Values
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GL_ATOMIC_COUNTER_BUFFER_START
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- Constant Field Values
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GL_ATOMIC_COUNTER_BUFFER_SIZE
- See Also:
- Constant Field Values
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GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS
- See Also:
- Constant Field Values
-
GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS
- See Also:
- Constant Field Values
-
GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS
- See Also:
- Constant Field Values
-
GL_MAX_VERTEX_ATOMIC_COUNTERS
- See Also:
- Constant Field Values
-
GL_MAX_FRAGMENT_ATOMIC_COUNTERS
- See Also:
- Constant Field Values
-
GL_MAX_COMBINED_ATOMIC_COUNTERS
- See Also:
- Constant Field Values
-
GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE
- See Also:
- Constant Field Values
-
GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS
- See Also:
- Constant Field Values
-
GL_ACTIVE_ATOMIC_COUNTER_BUFFERS
- See Also:
- Constant Field Values
-
GL_UNSIGNED_INT_ATOMIC_COUNTER
- See Also:
- Constant Field Values
-
GL_MAX_IMAGE_UNITS
- See Also:
- Constant Field Values
-
GL_MAX_VERTEX_IMAGE_UNIFORMS
- See Also:
- Constant Field Values
-
GL_MAX_FRAGMENT_IMAGE_UNIFORMS
- See Also:
- Constant Field Values
-
GL_MAX_COMBINED_IMAGE_UNIFORMS
- See Also:
- Constant Field Values
-
GL_IMAGE_BINDING_NAME
- See Also:
- Constant Field Values
-
GL_IMAGE_BINDING_LEVEL
- See Also:
- Constant Field Values
-
GL_IMAGE_BINDING_LAYERED
- See Also:
- Constant Field Values
-
GL_IMAGE_BINDING_LAYER
- See Also:
- Constant Field Values
-
GL_IMAGE_BINDING_ACCESS
- See Also:
- Constant Field Values
-
GL_IMAGE_BINDING_FORMAT
- See Also:
- Constant Field Values
-
GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT
- See Also:
- Constant Field Values
-
GL_ELEMENT_ARRAY_BARRIER_BIT
- See Also:
- Constant Field Values
-
GL_UNIFORM_BARRIER_BIT
- See Also:
- Constant Field Values
-
GL_TEXTURE_FETCH_BARRIER_BIT
- See Also:
- Constant Field Values
-
GL_SHADER_IMAGE_ACCESS_BARRIER_BIT
- See Also:
- Constant Field Values
-
GL_COMMAND_BARRIER_BIT
- See Also:
- Constant Field Values
-
GL_PIXEL_BUFFER_BARRIER_BIT
- See Also:
- Constant Field Values
-
GL_TEXTURE_UPDATE_BARRIER_BIT
- See Also:
- Constant Field Values
-
GL_BUFFER_UPDATE_BARRIER_BIT
- See Also:
- Constant Field Values
-
GL_FRAMEBUFFER_BARRIER_BIT
- See Also:
- Constant Field Values
-
GL_TRANSFORM_FEEDBACK_BARRIER_BIT
- See Also:
- Constant Field Values
-
GL_ATOMIC_COUNTER_BARRIER_BIT
- See Also:
- Constant Field Values
-
GL_ALL_BARRIER_BITS
- See Also:
- Constant Field Values
-
GL_IMAGE_2D
- See Also:
- Constant Field Values
-
GL_IMAGE_3D
- See Also:
- Constant Field Values
-
GL_IMAGE_CUBE
- See Also:
- Constant Field Values
-
GL_IMAGE_2D_ARRAY
- See Also:
- Constant Field Values
-
GL_INT_IMAGE_2D
- See Also:
- Constant Field Values
-
GL_INT_IMAGE_3D
- See Also:
- Constant Field Values
-
GL_INT_IMAGE_CUBE
- See Also:
- Constant Field Values
-
GL_INT_IMAGE_2D_ARRAY
- See Also:
- Constant Field Values
-
GL_UNSIGNED_INT_IMAGE_2D
- See Also:
- Constant Field Values
-
GL_UNSIGNED_INT_IMAGE_3D
- See Also:
- Constant Field Values
-
GL_UNSIGNED_INT_IMAGE_CUBE
- See Also:
- Constant Field Values
-
GL_UNSIGNED_INT_IMAGE_2D_ARRAY
- See Also:
- Constant Field Values
-
GL_IMAGE_FORMAT_COMPATIBILITY_TYPE
- See Also:
- Constant Field Values
-
GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE
- See Also:
- Constant Field Values
-
GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS
- See Also:
- Constant Field Values
-
GL_READ_ONLY
- See Also:
- Constant Field Values
-
GL_WRITE_ONLY
- See Also:
- Constant Field Values
-
GL_READ_WRITE
- See Also:
- Constant Field Values
-
GL_SHADER_STORAGE_BUFFER
- See Also:
- Constant Field Values
-
GL_SHADER_STORAGE_BUFFER_BINDING
- See Also:
- Constant Field Values
-
GL_SHADER_STORAGE_BUFFER_START
- See Also:
- Constant Field Values
-
GL_SHADER_STORAGE_BUFFER_SIZE
- See Also:
- Constant Field Values
-
GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS
- See Also:
- Constant Field Values
-
GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS
- See Also:
- Constant Field Values
-
GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS
- See Also:
- Constant Field Values
-
GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS
- See Also:
- Constant Field Values
-
GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS
- See Also:
- Constant Field Values
-
GL_MAX_SHADER_STORAGE_BLOCK_SIZE
- See Also:
- Constant Field Values
-
GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT
- See Also:
- Constant Field Values
-
GL_SHADER_STORAGE_BARRIER_BIT
- See Also:
- Constant Field Values
-
GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
- See Also:
- Constant Field Values
-
GL_DEPTH_STENCIL_TEXTURE_MODE
- See Also:
- Constant Field Values
-
GL_STENCIL_INDEX
- See Also:
- Constant Field Values
-
GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET
- See Also:
- Constant Field Values
-
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET
- See Also:
- Constant Field Values
-
GL_SAMPLE_POSITION
- See Also:
- Constant Field Values
-
GL_SAMPLE_MASK
- See Also:
- Constant Field Values
-
GL_SAMPLE_MASK_VALUE
- See Also:
- Constant Field Values
-
GL_TEXTURE_2D_MULTISAMPLE
- See Also:
- Constant Field Values
-
GL_MAX_SAMPLE_MASK_WORDS
- See Also:
- Constant Field Values
-
GL_MAX_COLOR_TEXTURE_SAMPLES
- See Also:
- Constant Field Values
-
GL_MAX_DEPTH_TEXTURE_SAMPLES
- See Also:
- Constant Field Values
-
GL_MAX_INTEGER_SAMPLES
- See Also:
- Constant Field Values
-
GL_TEXTURE_BINDING_2D_MULTISAMPLE
- See Also:
- Constant Field Values
-
GL_TEXTURE_SAMPLES
- See Also:
- Constant Field Values
-
GL_TEXTURE_FIXED_SAMPLE_LOCATIONS
- See Also:
- Constant Field Values
-
GL_TEXTURE_WIDTH
- See Also:
- Constant Field Values
-
GL_TEXTURE_HEIGHT
- See Also:
- Constant Field Values
-
GL_TEXTURE_DEPTH
- See Also:
- Constant Field Values
-
GL_TEXTURE_INTERNAL_FORMAT
- See Also:
- Constant Field Values
-
GL_TEXTURE_RED_SIZE
- See Also:
- Constant Field Values
-
GL_TEXTURE_GREEN_SIZE
- See Also:
- Constant Field Values
-
GL_TEXTURE_BLUE_SIZE
- See Also:
- Constant Field Values
-
GL_TEXTURE_ALPHA_SIZE
- See Also:
- Constant Field Values
-
GL_TEXTURE_DEPTH_SIZE
- See Also:
- Constant Field Values
-
GL_TEXTURE_STENCIL_SIZE
- See Also:
- Constant Field Values
-
GL_TEXTURE_SHARED_SIZE
- See Also:
- Constant Field Values
-
GL_TEXTURE_RED_TYPE
- See Also:
- Constant Field Values
-
GL_TEXTURE_GREEN_TYPE
- See Also:
- Constant Field Values
-
GL_TEXTURE_BLUE_TYPE
- See Also:
- Constant Field Values
-
GL_TEXTURE_ALPHA_TYPE
- See Also:
- Constant Field Values
-
GL_TEXTURE_DEPTH_TYPE
- See Also:
- Constant Field Values
-
GL_TEXTURE_COMPRESSED
- See Also:
- Constant Field Values
-
GL_SAMPLER_2D_MULTISAMPLE
- See Also:
- Constant Field Values
-
GL_INT_SAMPLER_2D_MULTISAMPLE
- See Also:
- Constant Field Values
-
GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE
- See Also:
- Constant Field Values
-
GL_VERTEX_ATTRIB_BINDING
- See Also:
- Constant Field Values
-
GL_VERTEX_ATTRIB_RELATIVE_OFFSET
- See Also:
- Constant Field Values
-
GL_VERTEX_BINDING_DIVISOR
- See Also:
- Constant Field Values
-
GL_VERTEX_BINDING_OFFSET
- See Also:
- Constant Field Values
-
GL_VERTEX_BINDING_STRIDE
- See Also:
- Constant Field Values
-
GL_VERTEX_BINDING_BUFFER
- See Also:
- Constant Field Values
-
GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET
- See Also:
- Constant Field Values
-
GL_MAX_VERTEX_ATTRIB_BINDINGS
- See Also:
- Constant Field Values
-
GL_MAX_VERTEX_ATTRIB_STRIDE
- See Also:
- Constant Field Values
-
-
Method Detail
-
glDispatchCompute
public static void glDispatchCompute(int num_groups_x, int num_groups_y, int num_groups_z)
-
glDispatchComputeIndirect
public static void glDispatchComputeIndirect(long indirect)
-
nglDrawArraysIndirect
public static void nglDrawArraysIndirect(int mode, long indirect)
-
glDrawArraysIndirect
public static void glDrawArraysIndirect(int mode, java.nio.ByteBuffer indirect)
-
glDrawArraysIndirect
public static void glDrawArraysIndirect(int mode, long indirect) public static void glDrawArraysIndirect(int mode, java.nio.IntBuffer indirect)
-
nglDrawElementsIndirect
public static void nglDrawElementsIndirect(int mode, int type, long indirect)
-
glDrawElementsIndirect
public static void glDrawElementsIndirect(int mode, int type, java.nio.ByteBuffer indirect)
-
glDrawElementsIndirect
public static void glDrawElementsIndirect(int mode, int type, long indirect) public static void glDrawElementsIndirect(int mode, int type, java.nio.IntBuffer indirect)
-
glFramebufferParameteri
public static void glFramebufferParameteri(int target, int pname, int param)
-
nglGetFramebufferParameteriv
public static void nglGetFramebufferParameteriv(int target, int pname, long params)
-
glGetFramebufferParameteriv
public static void glGetFramebufferParameteriv(int target, int pname, java.nio.IntBuffer params)
-
glGetFramebufferParameteri
public static int glGetFramebufferParameteri(int target, int pname)
-
nglGetProgramInterfaceiv
public static void nglGetProgramInterfaceiv(int program, int programInterface, int pname, long params)
-
glGetProgramInterfaceiv
public static void glGetProgramInterfaceiv(int program, int programInterface, int pname, java.nio.IntBuffer params)
-
glGetProgramInterfacei
public static int glGetProgramInterfacei(int program, int programInterface, int pname)
-
nglGetProgramResourceIndex
public static int nglGetProgramResourceIndex(int program, int programInterface, long name)
-
glGetProgramResourceIndex
public static int glGetProgramResourceIndex(int program, int programInterface, java.nio.ByteBuffer name)
-
glGetProgramResourceIndex
public static int glGetProgramResourceIndex(int program, int programInterface, java.lang.CharSequence name)
-
nglGetProgramResourceName
public static void nglGetProgramResourceName(int program, int programInterface, int index, int bufSize, long length, long name)
-
glGetProgramResourceName
public static void glGetProgramResourceName(int program, int programInterface, int index, @Nullable java.nio.IntBuffer length, java.nio.ByteBuffer name)
-
glGetProgramResourceName
public static java.lang.String glGetProgramResourceName(int program, int programInterface, int index, int bufSize) public static java.lang.String glGetProgramResourceName(int program, int programInterface, int index)
-
nglGetProgramResourceiv
public static void nglGetProgramResourceiv(int program, int programInterface, int index, int propCount, long props, int bufSize, long length, long params)
-
glGetProgramResourceiv
public static void glGetProgramResourceiv(int program, int programInterface, int index, java.nio.IntBuffer props, @Nullable java.nio.IntBuffer length, java.nio.IntBuffer params)
-
nglGetProgramResourceLocation
public static int nglGetProgramResourceLocation(int program, int programInterface, long name)
-
glGetProgramResourceLocation
public static int glGetProgramResourceLocation(int program, int programInterface, java.nio.ByteBuffer name)
-
glGetProgramResourceLocation
public static int glGetProgramResourceLocation(int program, int programInterface, java.lang.CharSequence name)
-
glUseProgramStages
public static void glUseProgramStages(int pipeline, int stages, int program)
-
glActiveShaderProgram
public static void glActiveShaderProgram(int pipeline, int program)
-
nglCreateShaderProgramv
public static int nglCreateShaderProgramv(int type, int count, long strings)
-
glCreateShaderProgramv
public static int glCreateShaderProgramv(int type, org.lwjgl.PointerBuffer strings)
-
glCreateShaderProgramv
public static int glCreateShaderProgramv(int type, java.lang.CharSequence... strings) public static int glCreateShaderProgramv(int type, java.lang.CharSequence string)
-
glBindProgramPipeline
public static void glBindProgramPipeline(int pipeline)
-
nglDeleteProgramPipelines
public static void nglDeleteProgramPipelines(int n, long pipelines)
-
glDeleteProgramPipelines
public static void glDeleteProgramPipelines(java.nio.IntBuffer pipelines)
-
glDeleteProgramPipelines
public static void glDeleteProgramPipelines(int pipeline)
-
nglGenProgramPipelines
public static void nglGenProgramPipelines(int n, long pipelines)
-
glGenProgramPipelines
public static void glGenProgramPipelines(java.nio.IntBuffer pipelines)
-
glGenProgramPipelines
public static int glGenProgramPipelines()
-
glIsProgramPipeline
public static boolean glIsProgramPipeline(int pipeline)
-
nglGetProgramPipelineiv
public static void nglGetProgramPipelineiv(int pipeline, int pname, long params)
-
glGetProgramPipelineiv
public static void glGetProgramPipelineiv(int pipeline, int pname, java.nio.IntBuffer params)
-
glGetProgramPipelinei
public static int glGetProgramPipelinei(int pipeline, int pname)
-
glProgramUniform1i, glProgramUniform2i, glProgramUniform3i, glProgramUniform4i, glProgramUniform1ui, glProgramUniform2ui, glProgramUniform3ui, glProgramUniform4ui, glProgramUniform1f, glProgramUniform2f, glProgramUniform3f, glProgramUniform4f
public static void glProgramUniform1i(int program, int location, int v0) public static void glProgramUniform2i(int program, int location, int v0, int v1) public static void glProgramUniform3i(int program, int location, int v0, int v1, int v2) public static void glProgramUniform4i(int program, int location, int v0, int v1, int v2, int v3) public static void glProgramUniform1ui(int program, int location, int v0) public static void glProgramUniform2ui(int program, int location, int v0, int v1) public static void glProgramUniform3ui(int program, int location, int v0, int v1, int v2) public static void glProgramUniform4ui(int program, int location, int v0, int v1, int v2, int v3) public static void glProgramUniform1f(int program, int location, float v0) public static void glProgramUniform2f(int program, int location, float v0, float v1) public static void glProgramUniform3f(int program, int location, float v0, float v1, float v2) public static void glProgramUniform4f(int program, int location, float v0, float v1, float v2, float v3)
-
nglProgramUniform1iv
public static void nglProgramUniform1iv(int program, int location, int count, long value)
-
glProgramUniform1iv
public static void glProgramUniform1iv(int program, int location, java.nio.IntBuffer value)
-
nglProgramUniform2iv
public static void nglProgramUniform2iv(int program, int location, int count, long value)
-
glProgramUniform2iv
public static void glProgramUniform2iv(int program, int location, java.nio.IntBuffer value)
-
nglProgramUniform3iv
public static void nglProgramUniform3iv(int program, int location, int count, long value)
-
glProgramUniform3iv
public static void glProgramUniform3iv(int program, int location, java.nio.IntBuffer value)
-
nglProgramUniform4iv
public static void nglProgramUniform4iv(int program, int location, int count, long value)
-
glProgramUniform4iv
public static void glProgramUniform4iv(int program, int location, java.nio.IntBuffer value)
-
nglProgramUniform1uiv
public static void nglProgramUniform1uiv(int program, int location, int count, long value)
-
glProgramUniform1uiv
public static void glProgramUniform1uiv(int program, int location, java.nio.IntBuffer value)
-
nglProgramUniform2uiv
public static void nglProgramUniform2uiv(int program, int location, int count, long value)
-
glProgramUniform2uiv
public static void glProgramUniform2uiv(int program, int location, java.nio.IntBuffer value)
-
nglProgramUniform3uiv
public static void nglProgramUniform3uiv(int program, int location, int count, long value)
-
glProgramUniform3uiv
public static void glProgramUniform3uiv(int program, int location, java.nio.IntBuffer value)
-
nglProgramUniform4uiv
public static void nglProgramUniform4uiv(int program, int location, int count, long value)
-
glProgramUniform4uiv
public static void glProgramUniform4uiv(int program, int location, java.nio.IntBuffer value)
-
nglProgramUniform1fv
public static void nglProgramUniform1fv(int program, int location, int count, long value)
-
glProgramUniform1fv
public static void glProgramUniform1fv(int program, int location, java.nio.FloatBuffer value)
-
nglProgramUniform2fv
public static void nglProgramUniform2fv(int program, int location, int count, long value)
-
glProgramUniform2fv
public static void glProgramUniform2fv(int program, int location, java.nio.FloatBuffer value)
-
nglProgramUniform3fv
public static void nglProgramUniform3fv(int program, int location, int count, long value)
-
glProgramUniform3fv
public static void glProgramUniform3fv(int program, int location, java.nio.FloatBuffer value)
-
nglProgramUniform4fv
public static void nglProgramUniform4fv(int program, int location, int count, long value)
-
glProgramUniform4fv
public static void glProgramUniform4fv(int program, int location, java.nio.FloatBuffer value)
-
nglProgramUniformMatrix2fv
public static void nglProgramUniformMatrix2fv(int program, int location, int count, boolean transpose, long value)
-
glProgramUniformMatrix2fv
public static void glProgramUniformMatrix2fv(int program, int location, boolean transpose, java.nio.FloatBuffer value)
-
nglProgramUniformMatrix3fv
public static void nglProgramUniformMatrix3fv(int program, int location, int count, boolean transpose, long value)
-
glProgramUniformMatrix3fv
public static void glProgramUniformMatrix3fv(int program, int location, boolean transpose, java.nio.FloatBuffer value)
-
nglProgramUniformMatrix4fv
public static void nglProgramUniformMatrix4fv(int program, int location, int count, boolean transpose, long value)
-
glProgramUniformMatrix4fv
public static void glProgramUniformMatrix4fv(int program, int location, boolean transpose, java.nio.FloatBuffer value)
-
nglProgramUniformMatrix2x3fv
public static void nglProgramUniformMatrix2x3fv(int program, int location, int count, boolean transpose, long value)
-
glProgramUniformMatrix2x3fv
public static void glProgramUniformMatrix2x3fv(int program, int location, boolean transpose, java.nio.FloatBuffer value)
-
nglProgramUniformMatrix3x2fv
public static void nglProgramUniformMatrix3x2fv(int program, int location, int count, boolean transpose, long value)
-
glProgramUniformMatrix3x2fv
public static void glProgramUniformMatrix3x2fv(int program, int location, boolean transpose, java.nio.FloatBuffer value)
-
nglProgramUniformMatrix2x4fv
public static void nglProgramUniformMatrix2x4fv(int program, int location, int count, boolean transpose, long value)
-
glProgramUniformMatrix2x4fv
public static void glProgramUniformMatrix2x4fv(int program, int location, boolean transpose, java.nio.FloatBuffer value)
-
nglProgramUniformMatrix4x2fv
public static void nglProgramUniformMatrix4x2fv(int program, int location, int count, boolean transpose, long value)
-
glProgramUniformMatrix4x2fv
public static void glProgramUniformMatrix4x2fv(int program, int location, boolean transpose, java.nio.FloatBuffer value)
-
nglProgramUniformMatrix3x4fv
public static void nglProgramUniformMatrix3x4fv(int program, int location, int count, boolean transpose, long value)
-
glProgramUniformMatrix3x4fv
public static void glProgramUniformMatrix3x4fv(int program, int location, boolean transpose, java.nio.FloatBuffer value)
-
nglProgramUniformMatrix4x3fv
public static void nglProgramUniformMatrix4x3fv(int program, int location, int count, boolean transpose, long value)
-
glProgramUniformMatrix4x3fv
public static void glProgramUniformMatrix4x3fv(int program, int location, boolean transpose, java.nio.FloatBuffer value)
-
glValidateProgramPipeline
public static void glValidateProgramPipeline(int pipeline)
-
nglGetProgramPipelineInfoLog
public static void nglGetProgramPipelineInfoLog(int pipeline, int bufSize, long length, long infoLog)
-
glGetProgramPipelineInfoLog
public static void glGetProgramPipelineInfoLog(int pipeline, @Nullable java.nio.IntBuffer length, java.nio.ByteBuffer infoLog)
-
glGetProgramPipelineInfoLog
public static java.lang.String glGetProgramPipelineInfoLog(int pipeline, int bufSize) public static java.lang.String glGetProgramPipelineInfoLog(int pipeline)
-
glBindImageTexture
public static void glBindImageTexture(int unit, int texture, int level, boolean layered, int layer, int access, int format)
-
nglGetBooleani_v
public static void nglGetBooleani_v(int target, int index, long data)
-
glGetBooleani_v
public static void glGetBooleani_v(int target, int index, java.nio.ByteBuffer data)
-
glGetBooleani
public static boolean glGetBooleani(int target, int index)
-
glMemoryBarrier
public static void glMemoryBarrier(int barriers)
-
glMemoryBarrierByRegion
public static void glMemoryBarrierByRegion(int barriers)
-
glTexStorage2DMultisample
public static void glTexStorage2DMultisample(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations)
-
nglGetMultisamplefv
public static void nglGetMultisamplefv(int pname, int index, long val)
-
glGetMultisamplefv
public static void glGetMultisamplefv(int pname, int index, java.nio.FloatBuffer val)
-
glGetMultisamplef
public static float glGetMultisamplef(int pname, int index)
-
glSampleMaski
public static void glSampleMaski(int maskNumber, int mask)
-
nglGetTexLevelParameteriv
public static void nglGetTexLevelParameteriv(int target, int level, int pname, long params)
-
glGetTexLevelParameteriv
public static void glGetTexLevelParameteriv(int target, int level, int pname, java.nio.IntBuffer params)
-
glGetTexLevelParameteri
public static int glGetTexLevelParameteri(int target, int level, int pname)
-
nglGetTexLevelParameterfv
public static void nglGetTexLevelParameterfv(int target, int level, int pname, long params)
-
glGetTexLevelParameterfv
public static void glGetTexLevelParameterfv(int target, int level, int pname, java.nio.FloatBuffer params)
-
glGetTexLevelParameterf
public static float glGetTexLevelParameterf(int target, int level, int pname)
-
glBindVertexBuffer
public static void glBindVertexBuffer(int bindingindex, int buffer, long offset, int stride)
-
glVertexAttribFormat
public static void glVertexAttribFormat(int attribindex, int size, int type, boolean normalized, int relativeoffset)
-
glVertexAttribIFormat
public static void glVertexAttribIFormat(int attribindex, int size, int type, int relativeoffset)
-
glVertexAttribBinding
public static void glVertexAttribBinding(int attribindex, int bindingindex)
-
glVertexBindingDivisor
public static void glVertexBindingDivisor(int bindingindex, int divisor)
-
glDrawArraysIndirect
public static void glDrawArraysIndirect(int mode, int[] indirect)Array version of:DrawArraysIndirect- See Also:
- Reference Page
-
glDrawElementsIndirect
public static void glDrawElementsIndirect(int mode, int type, int[] indirect)Array version of:DrawElementsIndirect- See Also:
- Reference Page
-
glGetFramebufferParameteriv
public static void glGetFramebufferParameteriv(int target, int pname, int[] params)Array version of:GetFramebufferParameteriv- See Also:
- Reference Page
-
glGetProgramInterfaceiv
public static void glGetProgramInterfaceiv(int program, int programInterface, int pname, int[] params)Array version of:GetProgramInterfaceiv- See Also:
- Reference Page
-
glGetProgramResourceName
public static void glGetProgramResourceName(int program, int programInterface, int index, @Nullable int[] length, java.nio.ByteBuffer name)Array version of:GetProgramResourceName- See Also:
- Reference Page
-
glGetProgramResourceiv
public static void glGetProgramResourceiv(int program, int programInterface, int index, int[] props, @Nullable int[] length, int[] params)Array version of:GetProgramResourceiv- See Also:
- Reference Page
-
glDeleteProgramPipelines
public static void glDeleteProgramPipelines(int[] pipelines)
Array version of:DeleteProgramPipelines- See Also:
- Reference Page
-
glGenProgramPipelines
public static void glGenProgramPipelines(int[] pipelines)
Array version of:GenProgramPipelines- See Also:
- Reference Page
-
glGetProgramPipelineiv
public static void glGetProgramPipelineiv(int pipeline, int pname, int[] params)Array version of:GetProgramPipelineiv- See Also:
- Reference Page
-
glProgramUniform1iv
public static void glProgramUniform1iv(int program, int location, int[] value)Array version of:ProgramUniform1iv- See Also:
- Reference Page
-
glProgramUniform2iv
public static void glProgramUniform2iv(int program, int location, int[] value)Array version of:ProgramUniform2iv- See Also:
- Reference Page
-
glProgramUniform3iv
public static void glProgramUniform3iv(int program, int location, int[] value)Array version of:ProgramUniform3iv- See Also:
- Reference Page
-
glProgramUniform4iv
public static void glProgramUniform4iv(int program, int location, int[] value)Array version of:ProgramUniform4iv- See Also:
- Reference Page
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glProgramUniform1uiv
public static void glProgramUniform1uiv(int program, int location, int[] value)Array version of:ProgramUniform1uiv- See Also:
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glProgramUniform2uiv
public static void glProgramUniform2uiv(int program, int location, int[] value)Array version of:ProgramUniform2uiv- See Also:
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glProgramUniform3uiv
public static void glProgramUniform3uiv(int program, int location, int[] value)Array version of:ProgramUniform3uiv- See Also:
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glProgramUniform4uiv
public static void glProgramUniform4uiv(int program, int location, int[] value)Array version of:ProgramUniform4uiv- See Also:
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glProgramUniform1fv
public static void glProgramUniform1fv(int program, int location, float[] value)Array version of:ProgramUniform1fv- See Also:
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glProgramUniform2fv
public static void glProgramUniform2fv(int program, int location, float[] value)Array version of:ProgramUniform2fv- See Also:
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glProgramUniform3fv
public static void glProgramUniform3fv(int program, int location, float[] value)Array version of:ProgramUniform3fv- See Also:
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glProgramUniform4fv
public static void glProgramUniform4fv(int program, int location, float[] value)Array version of:ProgramUniform4fv- See Also:
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glProgramUniformMatrix2fv
public static void glProgramUniformMatrix2fv(int program, int location, boolean transpose, float[] value)Array version of:ProgramUniformMatrix2fv- See Also:
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glProgramUniformMatrix3fv
public static void glProgramUniformMatrix3fv(int program, int location, boolean transpose, float[] value)Array version of:ProgramUniformMatrix3fv- See Also:
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glProgramUniformMatrix4fv
public static void glProgramUniformMatrix4fv(int program, int location, boolean transpose, float[] value)Array version of:ProgramUniformMatrix4fv- See Also:
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glProgramUniformMatrix2x3fv
public static void glProgramUniformMatrix2x3fv(int program, int location, boolean transpose, float[] value)Array version of:ProgramUniformMatrix2x3fv- See Also:
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glProgramUniformMatrix3x2fv
public static void glProgramUniformMatrix3x2fv(int program, int location, boolean transpose, float[] value)Array version of:ProgramUniformMatrix3x2fv- See Also:
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glProgramUniformMatrix2x4fv
public static void glProgramUniformMatrix2x4fv(int program, int location, boolean transpose, float[] value)Array version of:ProgramUniformMatrix2x4fv- See Also:
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glProgramUniformMatrix4x2fv
public static void glProgramUniformMatrix4x2fv(int program, int location, boolean transpose, float[] value)Array version of:ProgramUniformMatrix4x2fv- See Also:
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glProgramUniformMatrix3x4fv
public static void glProgramUniformMatrix3x4fv(int program, int location, boolean transpose, float[] value)Array version of:ProgramUniformMatrix3x4fv- See Also:
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glProgramUniformMatrix4x3fv
public static void glProgramUniformMatrix4x3fv(int program, int location, boolean transpose, float[] value)Array version of:ProgramUniformMatrix4x3fv- See Also:
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glGetProgramPipelineInfoLog
public static void glGetProgramPipelineInfoLog(int pipeline, @Nullable int[] length, java.nio.ByteBuffer infoLog)Array version of:GetProgramPipelineInfoLog- See Also:
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glGetMultisamplefv
public static void glGetMultisamplefv(int pname, int index, float[] val)Array version of:GetMultisamplefv- See Also:
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glGetTexLevelParameteriv
public static void glGetTexLevelParameteriv(int target, int level, int pname, int[] params)Array version of:GetTexLevelParameteriv- See Also:
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glGetTexLevelParameterfv
public static void glGetTexLevelParameterfv(int target, int level, int pname, float[] params)Array version of:GetTexLevelParameterfv- See Also:
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