Package org.lwjgl.opengles
Class GLES20
- java.lang.Object
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- org.lwjgl.opengles.GLES20
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- Direct Known Subclasses:
GLES30
public class GLES20 extends java.lang.ObjectThe core OpenGL ES 2.0 functionality.
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Field Summary
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Method Summary
All Methods Static Methods Concrete Methods Modifier and Type Method Description static voidglActiveTexture(int texture)static voidglAttachShader(int program, int shader)static voidglBindAttribLocation(int program, int index, java.lang.CharSequence name)static voidglBindAttribLocation(int program, int index, java.nio.ByteBuffer name)static voidglBindBuffer(int target, int buffer)static voidglBindFramebuffer(int target, int framebuffer)static voidglBindRenderbuffer(int target, int renderbuffer)static voidglBindTexture(int target, int texture)static voidglBlendColor(float red, float green, float blue, float alpha)static voidglBlendEquation(int mode)static voidglBlendEquationSeparate(int modeRGB, int modeAlpha)static voidglBlendFunc(int sfactor, int dfactor)static voidglBlendFuncSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha)static voidglBufferData(int target, float[] data, int usage)Array version of:BufferDatastatic voidglBufferData(int target, int[] data, int usage)Array version of:BufferDatastatic voidglBufferData(int target, long size, int usage)static voidglBufferData(int target, short[] data, int usage)Array version of:BufferDatastatic voidglBufferData(int target, java.nio.ByteBuffer data, int usage)static voidglBufferData(int target, java.nio.FloatBuffer data, int usage)static voidglBufferData(int target, java.nio.IntBuffer data, int usage)static voidglBufferData(int target, java.nio.ShortBuffer data, int usage)static voidglBufferSubData(int target, long offset, float[] data)Array version of:BufferSubDatastatic voidglBufferSubData(int target, long offset, int[] data)Array version of:BufferSubDatastatic voidglBufferSubData(int target, long offset, short[] data)Array version of:BufferSubDatastatic voidglBufferSubData(int target, long offset, java.nio.ByteBuffer data)static voidglBufferSubData(int target, long offset, java.nio.FloatBuffer data)static voidglBufferSubData(int target, long offset, java.nio.IntBuffer data)static voidglBufferSubData(int target, long offset, java.nio.ShortBuffer data)static intglCheckFramebufferStatus(int target)static voidglClear(int mask)static voidglClearColor(float red, float green, float blue, float alpha)static voidglClearDepthf(float d)static voidglClearStencil(int s)static voidglColorMask(boolean red, boolean green, boolean blue, boolean alpha)static voidglCompileShader(int shader)static voidglCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, long data)static voidglCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, java.nio.ByteBuffer data)static voidglCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, long data)static voidglCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, java.nio.ByteBuffer data)static voidglCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border)static voidglCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)static intglCreateProgram()static intglCreateShader(int type)static voidglCullFace(int mode)static voidglDeleteBuffers(int buffer)static voidglDeleteBuffers(int[] buffers)Array version of:DeleteBuffersstatic voidglDeleteBuffers(java.nio.IntBuffer buffers)static voidglDeleteFramebuffers(int framebuffer)static voidglDeleteFramebuffers(int[] framebuffers)Array version of:DeleteFramebuffersstatic voidglDeleteFramebuffers(java.nio.IntBuffer framebuffers)static voidglDeleteProgram(int program)static voidglDeleteRenderbuffers(int renderbuffer)static voidglDeleteRenderbuffers(int[] renderbuffers)Array version of:DeleteRenderbuffersstatic voidglDeleteRenderbuffers(java.nio.IntBuffer renderbuffers)static voidglDeleteShader(int shader)static voidglDeleteTextures(int texture)static voidglDeleteTextures(int[] textures)Array version of:DeleteTexturesstatic voidglDeleteTextures(java.nio.IntBuffer textures)static voidglDepthFunc(int func)static voidglDepthMask(boolean flag)static voidglDepthRangef(float n, float f)static voidglDetachShader(int program, int shader)static voidglDisable(int cap)static voidglDisableVertexAttribArray(int index)static voidglDrawArrays(int mode, int first, int count)static voidglDrawElements(int mode, int count, int type, long indices)static voidglDrawElements(int mode, int type, java.nio.ByteBuffer indices)static voidglDrawElements(int mode, java.nio.ByteBuffer indices)static voidglDrawElements(int mode, java.nio.IntBuffer indices)static voidglDrawElements(int mode, java.nio.ShortBuffer indices)static voidglEnable(int cap)static voidglEnableVertexAttribArray(int index)static voidglFinish()static voidglFlush()static voidglFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer)static voidglFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level)static voidglFrontFace(int mode)static intglGenBuffers()static voidglGenBuffers(int[] buffers)Array version of:GenBuffersstatic voidglGenBuffers(java.nio.IntBuffer buffers)static voidglGenerateMipmap(int target)static intglGenFramebuffers()static voidglGenFramebuffers(int[] framebuffers)Array version of:GenFramebuffersstatic voidglGenFramebuffers(java.nio.IntBuffer framebuffers)static intglGenRenderbuffers()static voidglGenRenderbuffers(int[] renderbuffers)Array version of:GenRenderbuffersstatic voidglGenRenderbuffers(java.nio.IntBuffer renderbuffers)static intglGenTextures()static voidglGenTextures(int[] textures)Array version of:GenTexturesstatic voidglGenTextures(java.nio.IntBuffer textures)static voidglGetActiveAttrib(int program, int index, int[] length, int[] size, int[] type, java.nio.ByteBuffer name)Array version of:GetActiveAttribstatic java.lang.StringglGetActiveAttrib(int program, int index, int bufSize, java.nio.IntBuffer size, java.nio.IntBuffer type)static java.lang.StringglGetActiveAttrib(int program, int index, java.nio.IntBuffer size, java.nio.IntBuffer type)static voidglGetActiveAttrib(int program, int index, java.nio.IntBuffer length, java.nio.IntBuffer size, java.nio.IntBuffer type, java.nio.ByteBuffer name)static voidglGetActiveUniform(int program, int index, int[] length, int[] size, int[] type, java.nio.ByteBuffer name)Array version of:GetActiveUniformstatic java.lang.StringglGetActiveUniform(int program, int index, int bufSize, java.nio.IntBuffer size, java.nio.IntBuffer type)static java.lang.StringglGetActiveUniform(int program, int index, java.nio.IntBuffer size, java.nio.IntBuffer type)static voidglGetActiveUniform(int program, int index, java.nio.IntBuffer length, java.nio.IntBuffer size, java.nio.IntBuffer type, java.nio.ByteBuffer name)static voidglGetAttachedShaders(int program, int[] count, int[] shaders)Array version of:GetAttachedShadersstatic voidglGetAttachedShaders(int program, java.nio.IntBuffer count, java.nio.IntBuffer shaders)static intglGetAttribLocation(int program, java.lang.CharSequence name)static intglGetAttribLocation(int program, java.nio.ByteBuffer name)static booleanglGetBoolean(int pname)static voidglGetBooleanv(int pname, java.nio.ByteBuffer data)static intglGetBufferParameteri(int target, int pname)static voidglGetBufferParameteriv(int target, int pname, int[] params)Array version of:GetBufferParameterivstatic voidglGetBufferParameteriv(int target, int pname, java.nio.IntBuffer params)static intglGetError()static floatglGetFloat(int pname)static voidglGetFloatv(int pname, float[] data)Array version of:GetFloatvstatic voidglGetFloatv(int pname, java.nio.FloatBuffer data)static intglGetFramebufferAttachmentParameteri(int target, int attachment, int pname)static voidglGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, int[] params)Array version of:GetFramebufferAttachmentParameterivstatic voidglGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, java.nio.IntBuffer params)static intglGetInteger(int pname)static voidglGetIntegerv(int pname, int[] data)Array version of:GetIntegervstatic voidglGetIntegerv(int pname, java.nio.IntBuffer data)static intglGetProgrami(int program, int pname)static java.lang.StringglGetProgramInfoLog(int program)static java.lang.StringglGetProgramInfoLog(int program, int bufSize)static voidglGetProgramInfoLog(int program, int[] length, java.nio.ByteBuffer infoLog)Array version of:GetProgramInfoLogstatic voidglGetProgramInfoLog(int program, java.nio.IntBuffer length, java.nio.ByteBuffer infoLog)static voidglGetProgramiv(int program, int pname, int[] params)Array version of:GetProgramivstatic voidglGetProgramiv(int program, int pname, java.nio.IntBuffer params)static intglGetRenderbufferParameteri(int target, int pname)static voidglGetRenderbufferParameteriv(int target, int pname, int[] params)Array version of:GetRenderbufferParameterivstatic voidglGetRenderbufferParameteriv(int target, int pname, java.nio.IntBuffer params)static intglGetShaderi(int shader, int pname)static java.lang.StringglGetShaderInfoLog(int shader)static java.lang.StringglGetShaderInfoLog(int shader, int bufSize)static voidglGetShaderInfoLog(int shader, int[] length, java.nio.ByteBuffer infoLog)Array version of:GetShaderInfoLogstatic voidglGetShaderInfoLog(int shader, java.nio.IntBuffer length, java.nio.ByteBuffer infoLog)static voidglGetShaderiv(int shader, int pname, int[] params)Array version of:GetShaderivstatic voidglGetShaderiv(int shader, int pname, java.nio.IntBuffer params)static voidglGetShaderPrecisionFormat(int shadertype, int precisiontype, int[] range, int[] precision)Array version of:GetShaderPrecisionFormatstatic voidglGetShaderPrecisionFormat(int shadertype, int precisiontype, java.nio.IntBuffer range, java.nio.IntBuffer precision)static java.lang.StringglGetShaderSource(int shader)static java.lang.StringglGetShaderSource(int shader, int bufSize)static voidglGetShaderSource(int shader, int[] length, java.nio.ByteBuffer source)Array version of:GetShaderSourcestatic voidglGetShaderSource(int shader, java.nio.IntBuffer length, java.nio.ByteBuffer source)static java.lang.StringglGetString(int name)static floatglGetTexParameterf(int target, int pname)static voidglGetTexParameterfv(int target, int pname, float[] params)Array version of:GetTexParameterfvstatic voidglGetTexParameterfv(int target, int pname, java.nio.FloatBuffer params)static intglGetTexParameteri(int target, int pname)static voidglGetTexParameteriv(int target, int pname, int[] params)Array version of:GetTexParameterivstatic voidglGetTexParameteriv(int target, int pname, java.nio.IntBuffer params)static floatglGetUniformf(int program, int location)static voidglGetUniformfv(int program, int location, float[] params)Array version of:GetUniformfvstatic voidglGetUniformfv(int program, int location, java.nio.FloatBuffer params)static intglGetUniformi(int program, int location)static voidglGetUniformiv(int program, int location, int[] params)Array version of:GetUniformivstatic voidglGetUniformiv(int program, int location, java.nio.IntBuffer params)static intglGetUniformLocation(int program, java.lang.CharSequence name)static intglGetUniformLocation(int program, java.nio.ByteBuffer name)static voidglGetVertexAttribfv(int index, int pname, float[] params)Array version of:GetVertexAttribfvstatic voidglGetVertexAttribfv(int index, int pname, java.nio.FloatBuffer params)static voidglGetVertexAttribiv(int index, int pname, int[] params)Array version of:GetVertexAttribivstatic voidglGetVertexAttribiv(int index, int pname, java.nio.IntBuffer params)static longglGetVertexAttribPointer(int index, int pname)static voidglGetVertexAttribPointerv(int index, int pname, org.lwjgl.PointerBuffer pointer)static voidglHint(int target, int mode)static booleanglIsBuffer(int buffer)static booleanglIsEnabled(int cap)static booleanglIsFramebuffer(int framebuffer)static booleanglIsProgram(int program)static booleanglIsRenderbuffer(int renderbuffer)static booleanglIsShader(int shader)static booleanglIsTexture(int texture)static voidglLineWidth(float width)static voidglLinkProgram(int program)static voidglPixelStorei(int pname, int param)static voidglPolygonOffset(float factor, float units)static voidglReadPixels(int x, int y, int width, int height, int format, int type, float[] pixels)Array version of:ReadPixelsstatic voidglReadPixels(int x, int y, int width, int height, int format, int type, int[] pixels)Array version of:ReadPixelsstatic voidglReadPixels(int x, int y, int width, int height, int format, int type, long pixels)static voidglReadPixels(int x, int y, int width, int height, int format, int type, short[] pixels)Array version of:ReadPixelsstatic voidglReadPixels(int x, int y, int width, int height, int format, int type, java.nio.ByteBuffer pixels)static voidglReadPixels(int x, int y, int width, int height, int format, int type, java.nio.FloatBuffer pixels)static voidglReadPixels(int x, int y, int width, int height, int format, int type, java.nio.IntBuffer pixels)static voidglReadPixels(int x, int y, int width, int height, int format, int type, java.nio.ShortBuffer pixels)static voidglReleaseShaderCompiler()static voidglRenderbufferStorage(int target, int internalformat, int width, int height)static voidglSampleCoverage(float value, boolean invert)static voidglScissor(int x, int y, int width, int height)static voidglShaderBinary(int[] shaders, int binaryformat, java.nio.ByteBuffer binary)Array version of:ShaderBinarystatic voidglShaderBinary(java.nio.IntBuffer shaders, int binaryformat, java.nio.ByteBuffer binary)static voidglShaderSource(int shader, java.lang.CharSequence string)static voidglShaderSource(int shader, java.lang.CharSequence... string)static voidglShaderSource(int shader, org.lwjgl.PointerBuffer string, int[] length)Array version of:ShaderSourcestatic voidglShaderSource(int shader, org.lwjgl.PointerBuffer string, java.nio.IntBuffer length)static voidglStencilFunc(int func, int ref, int mask)static voidglStencilFuncSeparate(int face, int func, int ref, int mask)static voidglStencilMask(int mask)static voidglStencilMaskSeparate(int face, int mask)static voidglStencilOp(int fail, int zfail, int zpass)static voidglStencilOpSeparate(int face, int sfail, int dpfail, int dppass)static voidglTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, float[] pixels)Array version of:TexImage2Dstatic voidglTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, int[] pixels)Array version of:TexImage2Dstatic voidglTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, long pixels)static voidglTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, short[] pixels)Array version of:TexImage2Dstatic voidglTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, java.nio.ByteBuffer pixels)static voidglTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, java.nio.FloatBuffer pixels)static voidglTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, java.nio.IntBuffer pixels)static voidglTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, java.nio.ShortBuffer pixels)static voidglTexParameterf(int target, int pname, float param)static voidglTexParameterfv(int target, int pname, float[] params)Array version of:TexParameterfvstatic voidglTexParameterfv(int target, int pname, java.nio.FloatBuffer params)static voidglTexParameteri(int target, int pname, int param)static voidglTexParameteriv(int target, int pname, int[] params)Array version of:TexParameterivstatic voidglTexParameteriv(int target, int pname, java.nio.IntBuffer params)static voidglTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, float[] pixels)Array version of:TexSubImage2Dstatic voidglTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, int[] pixels)Array version of:TexSubImage2Dstatic voidglTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, long pixels)static voidglTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, short[] pixels)Array version of:TexSubImage2Dstatic voidglTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, java.nio.ByteBuffer pixels)static voidglTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, java.nio.FloatBuffer pixels)static voidglTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, java.nio.IntBuffer pixels)static voidglTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, java.nio.ShortBuffer pixels)static voidglUniform1f(int location, float v0)static voidglUniform1fv(int location, float[] value)Array version of:Uniform1fvstatic voidglUniform1fv(int location, java.nio.FloatBuffer value)static voidglUniform1i(int location, int v0)static voidglUniform1iv(int location, int[] value)Array version of:Uniform1ivstatic voidglUniform1iv(int location, java.nio.IntBuffer value)static voidglUniform2f(int location, float v0, float v1)static voidglUniform2fv(int location, float[] value)Array version of:Uniform2fvstatic voidglUniform2fv(int location, java.nio.FloatBuffer value)static voidglUniform2i(int location, int v0, int v1)static voidglUniform2iv(int location, int[] value)Array version of:Uniform2ivstatic voidglUniform2iv(int location, java.nio.IntBuffer value)static voidglUniform3f(int location, float v0, float v1, float v2)static voidglUniform3fv(int location, float[] value)Array version of:Uniform3fvstatic voidglUniform3fv(int location, java.nio.FloatBuffer value)static voidglUniform3i(int location, int v0, int v1, int v2)static voidglUniform3iv(int location, int[] value)Array version of:Uniform3ivstatic voidglUniform3iv(int location, java.nio.IntBuffer value)static voidglUniform4f(int location, float v0, float v1, float v2, float v3)static voidglUniform4fv(int location, float[] value)Array version of:Uniform4fvstatic voidglUniform4fv(int location, java.nio.FloatBuffer value)static voidglUniform4i(int location, int v0, int v1, int v2, int v3)static voidglUniform4iv(int location, int[] value)Array version of:Uniform4ivstatic voidglUniform4iv(int location, java.nio.IntBuffer value)static voidglUniformMatrix2fv(int location, boolean transpose, float[] value)Array version of:UniformMatrix2fvstatic voidglUniformMatrix2fv(int location, boolean transpose, java.nio.FloatBuffer value)static voidglUniformMatrix3fv(int location, boolean transpose, float[] value)Array version of:UniformMatrix3fvstatic voidglUniformMatrix3fv(int location, boolean transpose, java.nio.FloatBuffer value)static voidglUniformMatrix4fv(int location, boolean transpose, float[] value)Array version of:UniformMatrix4fvstatic voidglUniformMatrix4fv(int location, boolean transpose, java.nio.FloatBuffer value)static voidglUseProgram(int program)static voidglValidateProgram(int program)static voidglVertexAttrib1f(int index, float x)static voidglVertexAttrib1fv(int index, float[] v)Array version of:VertexAttrib1fvstatic voidglVertexAttrib1fv(int index, java.nio.FloatBuffer v)static voidglVertexAttrib2f(int index, float x, float y)static voidglVertexAttrib2fv(int index, float[] v)Array version of:VertexAttrib2fvstatic voidglVertexAttrib2fv(int index, java.nio.FloatBuffer v)static voidglVertexAttrib3f(int index, float x, float y, float z)static voidglVertexAttrib3fv(int index, float[] v)Array version of:VertexAttrib3fvstatic voidglVertexAttrib3fv(int index, java.nio.FloatBuffer v)static voidglVertexAttrib4f(int index, float x, float y, float z, float w)static voidglVertexAttrib4fv(int index, float[] v)Array version of:VertexAttrib4fvstatic voidglVertexAttrib4fv(int index, java.nio.FloatBuffer v)static voidglVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, long pointer)static voidglVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, java.nio.ByteBuffer pointer)static voidglVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, java.nio.FloatBuffer pointer)static voidglVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, java.nio.IntBuffer pointer)static voidglVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, java.nio.ShortBuffer pointer)static voidglViewport(int x, int y, int width, int height)static voidnglBindAttribLocation(int program, int index, long name)static voidnglBufferData(int target, long size, long data, int usage)static voidnglBufferSubData(int target, long offset, long size, long data)static voidnglCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, long data)static voidnglCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, long data)static voidnglDeleteBuffers(int n, long buffers)static voidnglDeleteFramebuffers(int n, long framebuffers)static voidnglDeleteRenderbuffers(int n, long renderbuffers)static voidnglDeleteTextures(int n, long textures)static voidnglDrawElements(int mode, int count, int type, long indices)static voidnglGenBuffers(int n, long buffers)static voidnglGenFramebuffers(int n, long framebuffers)static voidnglGenRenderbuffers(int n, long renderbuffers)static voidnglGenTextures(int n, long textures)static voidnglGetActiveAttrib(int program, int index, int bufSize, long length, long size, long type, long name)static voidnglGetActiveUniform(int program, int index, int bufSize, long length, long size, long type, long name)static voidnglGetAttachedShaders(int program, int maxCount, long count, long shaders)static intnglGetAttribLocation(int program, long name)static voidnglGetBooleanv(int pname, long data)static voidnglGetBufferParameteriv(int target, int pname, long params)static voidnglGetFloatv(int pname, long data)static voidnglGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, long params)static voidnglGetIntegerv(int pname, long data)static voidnglGetProgramInfoLog(int program, int bufSize, long length, long infoLog)static voidnglGetProgramiv(int program, int pname, long params)static voidnglGetRenderbufferParameteriv(int target, int pname, long params)static voidnglGetShaderInfoLog(int shader, int bufSize, long length, long infoLog)static voidnglGetShaderiv(int shader, int pname, long params)static voidnglGetShaderPrecisionFormat(int shadertype, int precisiontype, long range, long precision)static voidnglGetShaderSource(int shader, int bufSize, long length, long source)static longnglGetString(int name)static voidnglGetTexParameterfv(int target, int pname, long params)static voidnglGetTexParameteriv(int target, int pname, long params)static voidnglGetUniformfv(int program, int location, long params)static voidnglGetUniformiv(int program, int location, long params)static intnglGetUniformLocation(int program, long name)static voidnglGetVertexAttribfv(int index, int pname, long params)static voidnglGetVertexAttribiv(int index, int pname, long params)static voidnglGetVertexAttribPointerv(int index, int pname, long pointer)static voidnglReadPixels(int x, int y, int width, int height, int format, int type, long pixels)static voidnglShaderBinary(int count, long shaders, int binaryformat, long binary, int length)static voidnglShaderSource(int shader, int count, long string, long length)static voidnglTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, long pixels)static voidnglTexParameterfv(int target, int pname, long params)static voidnglTexParameteriv(int target, int pname, long params)static voidnglTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, long pixels)static voidnglUniform1fv(int location, int count, long value)static voidnglUniform1iv(int location, int count, long value)static voidnglUniform2fv(int location, int count, long value)static voidnglUniform2iv(int location, int count, long value)static voidnglUniform3fv(int location, int count, long value)static voidnglUniform3iv(int location, int count, long value)static voidnglUniform4fv(int location, int count, long value)static voidnglUniform4iv(int location, int count, long value)static voidnglUniformMatrix2fv(int location, int count, boolean transpose, long value)static voidnglUniformMatrix3fv(int location, int count, boolean transpose, long value)static voidnglUniformMatrix4fv(int location, int count, boolean transpose, long value)static voidnglVertexAttrib1fv(int index, long v)static voidnglVertexAttrib2fv(int index, long v)static voidnglVertexAttrib3fv(int index, long v)static voidnglVertexAttrib4fv(int index, long v)static voidnglVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, long pointer)
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Field Detail
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GL_DEPTH_BUFFER_BIT
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GL_STENCIL_BUFFER_BIT
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GL_COLOR_BUFFER_BIT
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GL_FALSE
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GL_TRUE
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GL_POINTS
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GL_LINES
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GL_LINE_LOOP
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GL_LINE_STRIP
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GL_TRIANGLES
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GL_TRIANGLE_STRIP
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GL_TRIANGLE_FAN
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GL_ZERO
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GL_ONE
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GL_SRC_COLOR
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GL_ONE_MINUS_SRC_COLOR
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GL_SRC_ALPHA
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GL_ONE_MINUS_SRC_ALPHA
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GL_DST_ALPHA
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GL_ONE_MINUS_DST_ALPHA
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GL_DST_COLOR
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GL_ONE_MINUS_DST_COLOR
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GL_SRC_ALPHA_SATURATE
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GL_FUNC_ADD
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GL_BLEND_EQUATION
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GL_BLEND_EQUATION_RGB
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GL_BLEND_EQUATION_ALPHA
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GL_FUNC_SUBTRACT
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GL_FUNC_REVERSE_SUBTRACT
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GL_BLEND_DST_RGB
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GL_BLEND_SRC_RGB
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GL_BLEND_DST_ALPHA
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GL_BLEND_SRC_ALPHA
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GL_CONSTANT_COLOR
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GL_ONE_MINUS_CONSTANT_COLOR
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- Constant Field Values
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GL_CONSTANT_ALPHA
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- Constant Field Values
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GL_ONE_MINUS_CONSTANT_ALPHA
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GL_BLEND_COLOR
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-
GL_ARRAY_BUFFER
- See Also:
- Constant Field Values
-
GL_ELEMENT_ARRAY_BUFFER
- See Also:
- Constant Field Values
-
GL_ARRAY_BUFFER_BINDING
- See Also:
- Constant Field Values
-
GL_ELEMENT_ARRAY_BUFFER_BINDING
- See Also:
- Constant Field Values
-
GL_STREAM_DRAW
- See Also:
- Constant Field Values
-
GL_STATIC_DRAW
- See Also:
- Constant Field Values
-
GL_DYNAMIC_DRAW
- See Also:
- Constant Field Values
-
GL_BUFFER_SIZE
- See Also:
- Constant Field Values
-
GL_BUFFER_USAGE
- See Also:
- Constant Field Values
-
GL_CURRENT_VERTEX_ATTRIB
- See Also:
- Constant Field Values
-
GL_FRONT
- See Also:
- Constant Field Values
-
GL_BACK
- See Also:
- Constant Field Values
-
GL_FRONT_AND_BACK
- See Also:
- Constant Field Values
-
GL_TEXTURE_2D
- See Also:
- Constant Field Values
-
GL_CULL_FACE
- See Also:
- Constant Field Values
-
GL_BLEND
- See Also:
- Constant Field Values
-
GL_DITHER
- See Also:
- Constant Field Values
-
GL_STENCIL_TEST
- See Also:
- Constant Field Values
-
GL_DEPTH_TEST
- See Also:
- Constant Field Values
-
GL_SCISSOR_TEST
- See Also:
- Constant Field Values
-
GL_POLYGON_OFFSET_FILL
- See Also:
- Constant Field Values
-
GL_SAMPLE_ALPHA_TO_COVERAGE
- See Also:
- Constant Field Values
-
GL_SAMPLE_COVERAGE
- See Also:
- Constant Field Values
-
GL_NO_ERROR
- See Also:
- Constant Field Values
-
GL_INVALID_ENUM
- See Also:
- Constant Field Values
-
GL_INVALID_VALUE
- See Also:
- Constant Field Values
-
GL_INVALID_OPERATION
- See Also:
- Constant Field Values
-
GL_OUT_OF_MEMORY
- See Also:
- Constant Field Values
-
GL_CW
- See Also:
- Constant Field Values
-
GL_CCW
- See Also:
- Constant Field Values
-
GL_LINE_WIDTH
- See Also:
- Constant Field Values
-
GL_ALIASED_POINT_SIZE_RANGE
- See Also:
- Constant Field Values
-
GL_ALIASED_LINE_WIDTH_RANGE
- See Also:
- Constant Field Values
-
GL_CULL_FACE_MODE
- See Also:
- Constant Field Values
-
GL_FRONT_FACE
- See Also:
- Constant Field Values
-
GL_DEPTH_RANGE
- See Also:
- Constant Field Values
-
GL_DEPTH_WRITEMASK
- See Also:
- Constant Field Values
-
GL_DEPTH_CLEAR_VALUE
- See Also:
- Constant Field Values
-
GL_DEPTH_FUNC
- See Also:
- Constant Field Values
-
GL_STENCIL_CLEAR_VALUE
- See Also:
- Constant Field Values
-
GL_STENCIL_FUNC
- See Also:
- Constant Field Values
-
GL_STENCIL_FAIL
- See Also:
- Constant Field Values
-
GL_STENCIL_PASS_DEPTH_FAIL
- See Also:
- Constant Field Values
-
GL_STENCIL_PASS_DEPTH_PASS
- See Also:
- Constant Field Values
-
GL_STENCIL_REF
- See Also:
- Constant Field Values
-
GL_STENCIL_VALUE_MASK
- See Also:
- Constant Field Values
-
GL_STENCIL_WRITEMASK
- See Also:
- Constant Field Values
-
GL_STENCIL_BACK_FUNC
- See Also:
- Constant Field Values
-
GL_STENCIL_BACK_FAIL
- See Also:
- Constant Field Values
-
GL_STENCIL_BACK_PASS_DEPTH_FAIL
- See Also:
- Constant Field Values
-
GL_STENCIL_BACK_PASS_DEPTH_PASS
- See Also:
- Constant Field Values
-
GL_STENCIL_BACK_REF
- See Also:
- Constant Field Values
-
GL_STENCIL_BACK_VALUE_MASK
- See Also:
- Constant Field Values
-
GL_STENCIL_BACK_WRITEMASK
- See Also:
- Constant Field Values
-
GL_VIEWPORT
- See Also:
- Constant Field Values
-
GL_SCISSOR_BOX
- See Also:
- Constant Field Values
-
GL_COLOR_CLEAR_VALUE
- See Also:
- Constant Field Values
-
GL_COLOR_WRITEMASK
- See Also:
- Constant Field Values
-
GL_UNPACK_ALIGNMENT
- See Also:
- Constant Field Values
-
GL_PACK_ALIGNMENT
- See Also:
- Constant Field Values
-
GL_MAX_TEXTURE_SIZE
- See Also:
- Constant Field Values
-
GL_MAX_VIEWPORT_DIMS
- See Also:
- Constant Field Values
-
GL_SUBPIXEL_BITS
- See Also:
- Constant Field Values
-
GL_RED_BITS
- See Also:
- Constant Field Values
-
GL_GREEN_BITS
- See Also:
- Constant Field Values
-
GL_BLUE_BITS
- See Also:
- Constant Field Values
-
GL_ALPHA_BITS
- See Also:
- Constant Field Values
-
GL_DEPTH_BITS
- See Also:
- Constant Field Values
-
GL_STENCIL_BITS
- See Also:
- Constant Field Values
-
GL_POLYGON_OFFSET_UNITS
- See Also:
- Constant Field Values
-
GL_POLYGON_OFFSET_FACTOR
- See Also:
- Constant Field Values
-
GL_TEXTURE_BINDING_2D
- See Also:
- Constant Field Values
-
GL_SAMPLE_BUFFERS
- See Also:
- Constant Field Values
-
GL_SAMPLES
- See Also:
- Constant Field Values
-
GL_SAMPLE_COVERAGE_VALUE
- See Also:
- Constant Field Values
-
GL_SAMPLE_COVERAGE_INVERT
- See Also:
- Constant Field Values
-
GL_NUM_COMPRESSED_TEXTURE_FORMATS
- See Also:
- Constant Field Values
-
GL_COMPRESSED_TEXTURE_FORMATS
- See Also:
- Constant Field Values
-
GL_DONT_CARE
- See Also:
- Constant Field Values
-
GL_FASTEST
- See Also:
- Constant Field Values
-
GL_NICEST
- See Also:
- Constant Field Values
-
GL_GENERATE_MIPMAP_HINT
- See Also:
- Constant Field Values
-
GL_BYTE
- See Also:
- Constant Field Values
-
GL_UNSIGNED_BYTE
- See Also:
- Constant Field Values
-
GL_SHORT
- See Also:
- Constant Field Values
-
GL_UNSIGNED_SHORT
- See Also:
- Constant Field Values
-
GL_INT
- See Also:
- Constant Field Values
-
GL_UNSIGNED_INT
- See Also:
- Constant Field Values
-
GL_FLOAT
- See Also:
- Constant Field Values
-
GL_FIXED
- See Also:
- Constant Field Values
-
GL_DEPTH_COMPONENT
- See Also:
- Constant Field Values
-
GL_ALPHA
- See Also:
- Constant Field Values
-
GL_RGB
- See Also:
- Constant Field Values
-
GL_RGBA
- See Also:
- Constant Field Values
-
GL_LUMINANCE
- See Also:
- Constant Field Values
-
GL_LUMINANCE_ALPHA
- See Also:
- Constant Field Values
-
GL_UNSIGNED_SHORT_4_4_4_4
- See Also:
- Constant Field Values
-
GL_UNSIGNED_SHORT_5_5_5_1
- See Also:
- Constant Field Values
-
GL_UNSIGNED_SHORT_5_6_5
- See Also:
- Constant Field Values
-
GL_FRAGMENT_SHADER
- See Also:
- Constant Field Values
-
GL_VERTEX_SHADER
- See Also:
- Constant Field Values
-
GL_MAX_VERTEX_ATTRIBS
- See Also:
- Constant Field Values
-
GL_MAX_VERTEX_UNIFORM_VECTORS
- See Also:
- Constant Field Values
-
GL_MAX_VARYING_VECTORS
- See Also:
- Constant Field Values
-
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
- See Also:
- Constant Field Values
-
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
- See Also:
- Constant Field Values
-
GL_MAX_TEXTURE_IMAGE_UNITS
- See Also:
- Constant Field Values
-
GL_MAX_FRAGMENT_UNIFORM_VECTORS
- See Also:
- Constant Field Values
-
GL_SHADER_TYPE
- See Also:
- Constant Field Values
-
GL_DELETE_STATUS
- See Also:
- Constant Field Values
-
GL_LINK_STATUS
- See Also:
- Constant Field Values
-
GL_VALIDATE_STATUS
- See Also:
- Constant Field Values
-
GL_ATTACHED_SHADERS
- See Also:
- Constant Field Values
-
GL_ACTIVE_UNIFORMS
- See Also:
- Constant Field Values
-
GL_ACTIVE_UNIFORM_MAX_LENGTH
- See Also:
- Constant Field Values
-
GL_ACTIVE_ATTRIBUTES
- See Also:
- Constant Field Values
-
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
- See Also:
- Constant Field Values
-
GL_SHADING_LANGUAGE_VERSION
- See Also:
- Constant Field Values
-
GL_CURRENT_PROGRAM
- See Also:
- Constant Field Values
-
GL_NEVER
- See Also:
- Constant Field Values
-
GL_LESS
- See Also:
- Constant Field Values
-
GL_EQUAL
- See Also:
- Constant Field Values
-
GL_LEQUAL
- See Also:
- Constant Field Values
-
GL_GREATER
- See Also:
- Constant Field Values
-
GL_NOTEQUAL
- See Also:
- Constant Field Values
-
GL_GEQUAL
- See Also:
- Constant Field Values
-
GL_ALWAYS
- See Also:
- Constant Field Values
-
GL_KEEP
- See Also:
- Constant Field Values
-
GL_REPLACE
- See Also:
- Constant Field Values
-
GL_INCR
- See Also:
- Constant Field Values
-
GL_DECR
- See Also:
- Constant Field Values
-
GL_INVERT
- See Also:
- Constant Field Values
-
GL_INCR_WRAP
- See Also:
- Constant Field Values
-
GL_DECR_WRAP
- See Also:
- Constant Field Values
-
GL_VENDOR
- See Also:
- Constant Field Values
-
GL_RENDERER
- See Also:
- Constant Field Values
-
GL_VERSION
- See Also:
- Constant Field Values
-
GL_EXTENSIONS
- See Also:
- Constant Field Values
-
GL_NEAREST
- See Also:
- Constant Field Values
-
GL_LINEAR
- See Also:
- Constant Field Values
-
GL_NEAREST_MIPMAP_NEAREST
- See Also:
- Constant Field Values
-
GL_LINEAR_MIPMAP_NEAREST
- See Also:
- Constant Field Values
-
GL_NEAREST_MIPMAP_LINEAR
- See Also:
- Constant Field Values
-
GL_LINEAR_MIPMAP_LINEAR
- See Also:
- Constant Field Values
-
GL_TEXTURE_MAG_FILTER
- See Also:
- Constant Field Values
-
GL_TEXTURE_MIN_FILTER
- See Also:
- Constant Field Values
-
GL_TEXTURE_WRAP_S
- See Also:
- Constant Field Values
-
GL_TEXTURE_WRAP_T
- See Also:
- Constant Field Values
-
GL_TEXTURE
- See Also:
- Constant Field Values
-
GL_TEXTURE_CUBE_MAP
- See Also:
- Constant Field Values
-
GL_TEXTURE_BINDING_CUBE_MAP
- See Also:
- Constant Field Values
-
GL_TEXTURE_CUBE_MAP_POSITIVE_X
- See Also:
- Constant Field Values
-
GL_TEXTURE_CUBE_MAP_NEGATIVE_X
- See Also:
- Constant Field Values
-
GL_TEXTURE_CUBE_MAP_POSITIVE_Y
- See Also:
- Constant Field Values
-
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
- See Also:
- Constant Field Values
-
GL_TEXTURE_CUBE_MAP_POSITIVE_Z
- See Also:
- Constant Field Values
-
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
- See Also:
- Constant Field Values
-
GL_MAX_CUBE_MAP_TEXTURE_SIZE
- See Also:
- Constant Field Values
-
GL_TEXTURE0
- See Also:
- Constant Field Values
-
GL_TEXTURE1
- See Also:
- Constant Field Values
-
GL_TEXTURE2
- See Also:
- Constant Field Values
-
GL_TEXTURE3
- See Also:
- Constant Field Values
-
GL_TEXTURE4
- See Also:
- Constant Field Values
-
GL_TEXTURE5
- See Also:
- Constant Field Values
-
GL_TEXTURE6
- See Also:
- Constant Field Values
-
GL_TEXTURE7
- See Also:
- Constant Field Values
-
GL_TEXTURE8
- See Also:
- Constant Field Values
-
GL_TEXTURE9
- See Also:
- Constant Field Values
-
GL_TEXTURE10
- See Also:
- Constant Field Values
-
GL_TEXTURE11
- See Also:
- Constant Field Values
-
GL_TEXTURE12
- See Also:
- Constant Field Values
-
GL_TEXTURE13
- See Also:
- Constant Field Values
-
GL_TEXTURE14
- See Also:
- Constant Field Values
-
GL_TEXTURE15
- See Also:
- Constant Field Values
-
GL_TEXTURE16
- See Also:
- Constant Field Values
-
GL_TEXTURE17
- See Also:
- Constant Field Values
-
GL_TEXTURE18
- See Also:
- Constant Field Values
-
GL_TEXTURE19
- See Also:
- Constant Field Values
-
GL_TEXTURE20
- See Also:
- Constant Field Values
-
GL_TEXTURE21
- See Also:
- Constant Field Values
-
GL_TEXTURE22
- See Also:
- Constant Field Values
-
GL_TEXTURE23
- See Also:
- Constant Field Values
-
GL_TEXTURE24
- See Also:
- Constant Field Values
-
GL_TEXTURE25
- See Also:
- Constant Field Values
-
GL_TEXTURE26
- See Also:
- Constant Field Values
-
GL_TEXTURE27
- See Also:
- Constant Field Values
-
GL_TEXTURE28
- See Also:
- Constant Field Values
-
GL_TEXTURE29
- See Also:
- Constant Field Values
-
GL_TEXTURE30
- See Also:
- Constant Field Values
-
GL_TEXTURE31
- See Also:
- Constant Field Values
-
GL_ACTIVE_TEXTURE
- See Also:
- Constant Field Values
-
GL_REPEAT
- See Also:
- Constant Field Values
-
GL_CLAMP_TO_EDGE
- See Also:
- Constant Field Values
-
GL_MIRRORED_REPEAT
- See Also:
- Constant Field Values
-
GL_FLOAT_VEC2
- See Also:
- Constant Field Values
-
GL_FLOAT_VEC3
- See Also:
- Constant Field Values
-
GL_FLOAT_VEC4
- See Also:
- Constant Field Values
-
GL_INT_VEC2
- See Also:
- Constant Field Values
-
GL_INT_VEC3
- See Also:
- Constant Field Values
-
GL_INT_VEC4
- See Also:
- Constant Field Values
-
GL_BOOL
- See Also:
- Constant Field Values
-
GL_BOOL_VEC2
- See Also:
- Constant Field Values
-
GL_BOOL_VEC3
- See Also:
- Constant Field Values
-
GL_BOOL_VEC4
- See Also:
- Constant Field Values
-
GL_FLOAT_MAT2
- See Also:
- Constant Field Values
-
GL_FLOAT_MAT3
- See Also:
- Constant Field Values
-
GL_FLOAT_MAT4
- See Also:
- Constant Field Values
-
GL_SAMPLER_2D
- See Also:
- Constant Field Values
-
GL_SAMPLER_CUBE
- See Also:
- Constant Field Values
-
GL_VERTEX_ATTRIB_ARRAY_ENABLED
- See Also:
- Constant Field Values
-
GL_VERTEX_ATTRIB_ARRAY_SIZE
- See Also:
- Constant Field Values
-
GL_VERTEX_ATTRIB_ARRAY_STRIDE
- See Also:
- Constant Field Values
-
GL_VERTEX_ATTRIB_ARRAY_TYPE
- See Also:
- Constant Field Values
-
GL_VERTEX_ATTRIB_ARRAY_NORMALIZED
- See Also:
- Constant Field Values
-
GL_VERTEX_ATTRIB_ARRAY_POINTER
- See Also:
- Constant Field Values
-
GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
- See Also:
- Constant Field Values
-
GL_IMPLEMENTATION_COLOR_READ_TYPE
- See Also:
- Constant Field Values
-
GL_IMPLEMENTATION_COLOR_READ_FORMAT
- See Also:
- Constant Field Values
-
GL_COMPILE_STATUS
- See Also:
- Constant Field Values
-
GL_INFO_LOG_LENGTH
- See Also:
- Constant Field Values
-
GL_SHADER_SOURCE_LENGTH
- See Also:
- Constant Field Values
-
GL_SHADER_COMPILER
- See Also:
- Constant Field Values
-
GL_SHADER_BINARY_FORMATS
- See Also:
- Constant Field Values
-
GL_NUM_SHADER_BINARY_FORMATS
- See Also:
- Constant Field Values
-
GL_LOW_FLOAT
- See Also:
- Constant Field Values
-
GL_MEDIUM_FLOAT
- See Also:
- Constant Field Values
-
GL_HIGH_FLOAT
- See Also:
- Constant Field Values
-
GL_LOW_INT
- See Also:
- Constant Field Values
-
GL_MEDIUM_INT
- See Also:
- Constant Field Values
-
GL_HIGH_INT
- See Also:
- Constant Field Values
-
GL_FRAMEBUFFER
- See Also:
- Constant Field Values
-
GL_RENDERBUFFER
- See Also:
- Constant Field Values
-
GL_RGBA4
- See Also:
- Constant Field Values
-
GL_RGB5_A1
- See Also:
- Constant Field Values
-
GL_RGB565
- See Also:
- Constant Field Values
-
GL_DEPTH_COMPONENT16
- See Also:
- Constant Field Values
-
GL_STENCIL_INDEX8
- See Also:
- Constant Field Values
-
GL_RENDERBUFFER_WIDTH
- See Also:
- Constant Field Values
-
GL_RENDERBUFFER_HEIGHT
- See Also:
- Constant Field Values
-
GL_RENDERBUFFER_INTERNAL_FORMAT
- See Also:
- Constant Field Values
-
GL_RENDERBUFFER_RED_SIZE
- See Also:
- Constant Field Values
-
GL_RENDERBUFFER_GREEN_SIZE
- See Also:
- Constant Field Values
-
GL_RENDERBUFFER_BLUE_SIZE
- See Also:
- Constant Field Values
-
GL_RENDERBUFFER_ALPHA_SIZE
- See Also:
- Constant Field Values
-
GL_RENDERBUFFER_DEPTH_SIZE
- See Also:
- Constant Field Values
-
GL_RENDERBUFFER_STENCIL_SIZE
- See Also:
- Constant Field Values
-
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
- See Also:
- Constant Field Values
-
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME
- See Also:
- Constant Field Values
-
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL
- See Also:
- Constant Field Values
-
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE
- See Also:
- Constant Field Values
-
GL_COLOR_ATTACHMENT0
- See Also:
- Constant Field Values
-
GL_DEPTH_ATTACHMENT
- See Also:
- Constant Field Values
-
GL_STENCIL_ATTACHMENT
- See Also:
- Constant Field Values
-
GL_NONE
- See Also:
- Constant Field Values
-
GL_FRAMEBUFFER_COMPLETE
- See Also:
- Constant Field Values
-
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
- See Also:
- Constant Field Values
-
GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
- See Also:
- Constant Field Values
-
GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS
- See Also:
- Constant Field Values
-
GL_FRAMEBUFFER_UNSUPPORTED
- See Also:
- Constant Field Values
-
GL_FRAMEBUFFER_BINDING
- See Also:
- Constant Field Values
-
GL_RENDERBUFFER_BINDING
- See Also:
- Constant Field Values
-
GL_MAX_RENDERBUFFER_SIZE
- See Also:
- Constant Field Values
-
GL_INVALID_FRAMEBUFFER_OPERATION
- See Also:
- Constant Field Values
-
-
Method Detail
-
glActiveTexture
public static void glActiveTexture(int texture)
-
glAttachShader
public static void glAttachShader(int program, int shader)
-
nglBindAttribLocation
public static void nglBindAttribLocation(int program, int index, long name)
-
glBindAttribLocation
public static void glBindAttribLocation(int program, int index, java.nio.ByteBuffer name)
-
glBindAttribLocation
public static void glBindAttribLocation(int program, int index, java.lang.CharSequence name)
-
glBindBuffer
public static void glBindBuffer(int target, int buffer)
-
glBindFramebuffer
public static void glBindFramebuffer(int target, int framebuffer)
-
glBindRenderbuffer
public static void glBindRenderbuffer(int target, int renderbuffer)
-
glBindTexture
public static void glBindTexture(int target, int texture)
-
glBlendColor
public static void glBlendColor(float red, float green, float blue, float alpha)
-
glBlendEquation
public static void glBlendEquation(int mode)
-
glBlendEquationSeparate
public static void glBlendEquationSeparate(int modeRGB, int modeAlpha)
-
glBlendFunc
public static void glBlendFunc(int sfactor, int dfactor)
-
glBlendFuncSeparate
public static void glBlendFuncSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha)
-
nglBufferData
public static void nglBufferData(int target, long size, long data, int usage)
-
glBufferData
public static void glBufferData(int target, long size, int usage)
-
glBufferData
public static void glBufferData(int target, java.nio.ByteBuffer data, int usage) public static void glBufferData(int target, java.nio.ShortBuffer data, int usage) public static void glBufferData(int target, java.nio.IntBuffer data, int usage) public static void glBufferData(int target, java.nio.FloatBuffer data, int usage)
-
nglBufferSubData
public static void nglBufferSubData(int target, long offset, long size, long data)
-
glBufferSubData
public static void glBufferSubData(int target, long offset, java.nio.ByteBuffer data)
-
glBufferSubData
public static void glBufferSubData(int target, long offset, java.nio.ShortBuffer data) public static void glBufferSubData(int target, long offset, java.nio.IntBuffer data) public static void glBufferSubData(int target, long offset, java.nio.FloatBuffer data)
-
glCheckFramebufferStatus
public static int glCheckFramebufferStatus(int target)
-
glClear
public static void glClear(int mask)
-
glClearColor
public static void glClearColor(float red, float green, float blue, float alpha)
-
glClearDepthf
public static void glClearDepthf(float d)
-
glClearStencil
public static void glClearStencil(int s)
-
glColorMask
public static void glColorMask(boolean red, boolean green, boolean blue, boolean alpha)
-
glCompileShader
public static void glCompileShader(int shader)
-
nglCompressedTexImage2D
public static void nglCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, long data)
-
glCompressedTexImage2D
public static void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, @Nullable long data)
-
glCompressedTexImage2D
public static void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, @Nullable java.nio.ByteBuffer data)
-
nglCompressedTexSubImage2D
public static void nglCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, long data)
-
glCompressedTexSubImage2D
public static void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, long data)
-
glCompressedTexSubImage2D
public static void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, java.nio.ByteBuffer data)
-
glCopyTexImage2D
public static void glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border)
-
glCopyTexSubImage2D
public static void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)
-
glCreateProgram
public static int glCreateProgram()
-
glCreateShader
public static int glCreateShader(int type)
-
glCullFace
public static void glCullFace(int mode)
-
nglDeleteBuffers
public static void nglDeleteBuffers(int n, long buffers)
-
glDeleteBuffers
public static void glDeleteBuffers(java.nio.IntBuffer buffers)
-
glDeleteBuffers
public static void glDeleteBuffers(int buffer)
-
nglDeleteFramebuffers
public static void nglDeleteFramebuffers(int n, long framebuffers)
-
glDeleteFramebuffers
public static void glDeleteFramebuffers(java.nio.IntBuffer framebuffers)
-
glDeleteFramebuffers
public static void glDeleteFramebuffers(int framebuffer)
-
glDeleteProgram
public static void glDeleteProgram(int program)
-
nglDeleteRenderbuffers
public static void nglDeleteRenderbuffers(int n, long renderbuffers)
-
glDeleteRenderbuffers
public static void glDeleteRenderbuffers(java.nio.IntBuffer renderbuffers)
-
glDeleteRenderbuffers
public static void glDeleteRenderbuffers(int renderbuffer)
-
glDeleteShader
public static void glDeleteShader(int shader)
-
nglDeleteTextures
public static void nglDeleteTextures(int n, long textures)
-
glDeleteTextures
public static void glDeleteTextures(java.nio.IntBuffer textures)
-
glDeleteTextures
public static void glDeleteTextures(int texture)
-
glDepthFunc
public static void glDepthFunc(int func)
-
glDepthMask
public static void glDepthMask(boolean flag)
-
glDepthRangef
public static void glDepthRangef(float n, float f)
-
glDetachShader
public static void glDetachShader(int program, int shader)
-
glDisable
public static void glDisable(int cap)
-
glDisableVertexAttribArray
public static void glDisableVertexAttribArray(int index)
-
glDrawArrays
public static void glDrawArrays(int mode, int first, int count)
-
nglDrawElements
public static void nglDrawElements(int mode, int count, int type, long indices)
-
glDrawElements
public static void glDrawElements(int mode, int count, int type, long indices)
-
glDrawElements
public static void glDrawElements(int mode, int type, java.nio.ByteBuffer indices) public static void glDrawElements(int mode, java.nio.ByteBuffer indices) public static void glDrawElements(int mode, java.nio.ShortBuffer indices) public static void glDrawElements(int mode, java.nio.IntBuffer indices)
-
glEnable
public static void glEnable(int cap)
-
glEnableVertexAttribArray
public static void glEnableVertexAttribArray(int index)
-
glFinish
public static void glFinish()
-
glFlush
public static void glFlush()
-
glFramebufferRenderbuffer
public static void glFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer)
-
glFramebufferTexture2D
public static void glFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level)
-
glFrontFace
public static void glFrontFace(int mode)
-
nglGenBuffers
public static void nglGenBuffers(int n, long buffers)
-
glGenBuffers
public static void glGenBuffers(java.nio.IntBuffer buffers)
-
glGenBuffers
public static int glGenBuffers()
-
glGenerateMipmap
public static void glGenerateMipmap(int target)
-
nglGenFramebuffers
public static void nglGenFramebuffers(int n, long framebuffers)
-
glGenFramebuffers
public static void glGenFramebuffers(java.nio.IntBuffer framebuffers)
-
glGenFramebuffers
public static int glGenFramebuffers()
-
nglGenRenderbuffers
public static void nglGenRenderbuffers(int n, long renderbuffers)
-
glGenRenderbuffers
public static void glGenRenderbuffers(java.nio.IntBuffer renderbuffers)
-
glGenRenderbuffers
public static int glGenRenderbuffers()
-
nglGenTextures
public static void nglGenTextures(int n, long textures)
-
glGenTextures
public static void glGenTextures(java.nio.IntBuffer textures)
-
glGenTextures
public static int glGenTextures()
-
nglGetActiveAttrib
public static void nglGetActiveAttrib(int program, int index, int bufSize, long length, long size, long type, long name)
-
glGetActiveAttrib
public static void glGetActiveAttrib(int program, int index, @Nullable java.nio.IntBuffer length, java.nio.IntBuffer size, java.nio.IntBuffer type, java.nio.ByteBuffer name)
-
glGetActiveAttrib
public static java.lang.String glGetActiveAttrib(int program, int index, int bufSize, java.nio.IntBuffer size, java.nio.IntBuffer type) public static java.lang.String glGetActiveAttrib(int program, int index, java.nio.IntBuffer size, java.nio.IntBuffer type)
-
nglGetActiveUniform
public static void nglGetActiveUniform(int program, int index, int bufSize, long length, long size, long type, long name)
-
glGetActiveUniform
public static void glGetActiveUniform(int program, int index, @Nullable java.nio.IntBuffer length, java.nio.IntBuffer size, java.nio.IntBuffer type, java.nio.ByteBuffer name)
-
glGetActiveUniform
public static java.lang.String glGetActiveUniform(int program, int index, int bufSize, java.nio.IntBuffer size, java.nio.IntBuffer type) public static java.lang.String glGetActiveUniform(int program, int index, java.nio.IntBuffer size, java.nio.IntBuffer type)
-
nglGetAttachedShaders
public static void nglGetAttachedShaders(int program, int maxCount, long count, long shaders)
-
glGetAttachedShaders
public static void glGetAttachedShaders(int program, @Nullable java.nio.IntBuffer count, java.nio.IntBuffer shaders)
-
nglGetAttribLocation
public static int nglGetAttribLocation(int program, long name)
-
glGetAttribLocation
public static int glGetAttribLocation(int program, java.nio.ByteBuffer name)
-
glGetAttribLocation
public static int glGetAttribLocation(int program, java.lang.CharSequence name)
-
nglGetBooleanv
public static void nglGetBooleanv(int pname, long data)
-
glGetBooleanv
public static void glGetBooleanv(int pname, java.nio.ByteBuffer data)
-
glGetBoolean
public static boolean glGetBoolean(int pname)
-
nglGetBufferParameteriv
public static void nglGetBufferParameteriv(int target, int pname, long params)
-
glGetBufferParameteriv
public static void glGetBufferParameteriv(int target, int pname, java.nio.IntBuffer params)
-
glGetBufferParameteri
public static int glGetBufferParameteri(int target, int pname)
-
glGetError
public static int glGetError()
-
nglGetFloatv
public static void nglGetFloatv(int pname, long data)
-
glGetFloatv
public static void glGetFloatv(int pname, java.nio.FloatBuffer data)
-
glGetFloat
public static float glGetFloat(int pname)
-
nglGetFramebufferAttachmentParameteriv
public static void nglGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, long params)
-
glGetFramebufferAttachmentParameteriv
public static void glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, java.nio.IntBuffer params)
-
glGetFramebufferAttachmentParameteri
public static int glGetFramebufferAttachmentParameteri(int target, int attachment, int pname)
-
nglGetIntegerv
public static void nglGetIntegerv(int pname, long data)
-
glGetIntegerv
public static void glGetIntegerv(int pname, java.nio.IntBuffer data)
-
glGetInteger
public static int glGetInteger(int pname)
-
nglGetProgramiv
public static void nglGetProgramiv(int program, int pname, long params)
-
glGetProgramiv
public static void glGetProgramiv(int program, int pname, java.nio.IntBuffer params)
-
glGetProgrami
public static int glGetProgrami(int program, int pname)
-
nglGetProgramInfoLog
public static void nglGetProgramInfoLog(int program, int bufSize, long length, long infoLog)
-
glGetProgramInfoLog
public static void glGetProgramInfoLog(int program, @Nullable java.nio.IntBuffer length, java.nio.ByteBuffer infoLog)
-
glGetProgramInfoLog
public static java.lang.String glGetProgramInfoLog(int program, int bufSize) public static java.lang.String glGetProgramInfoLog(int program)
-
nglGetRenderbufferParameteriv
public static void nglGetRenderbufferParameteriv(int target, int pname, long params)
-
glGetRenderbufferParameteriv
public static void glGetRenderbufferParameteriv(int target, int pname, java.nio.IntBuffer params)
-
glGetRenderbufferParameteri
public static int glGetRenderbufferParameteri(int target, int pname)
-
nglGetShaderiv
public static void nglGetShaderiv(int shader, int pname, long params)
-
glGetShaderiv
public static void glGetShaderiv(int shader, int pname, java.nio.IntBuffer params)
-
glGetShaderi
public static int glGetShaderi(int shader, int pname)
-
nglGetShaderInfoLog
public static void nglGetShaderInfoLog(int shader, int bufSize, long length, long infoLog)
-
glGetShaderInfoLog
public static void glGetShaderInfoLog(int shader, @Nullable java.nio.IntBuffer length, java.nio.ByteBuffer infoLog)
-
glGetShaderInfoLog
public static java.lang.String glGetShaderInfoLog(int shader, int bufSize) public static java.lang.String glGetShaderInfoLog(int shader)
-
nglGetShaderPrecisionFormat
public static void nglGetShaderPrecisionFormat(int shadertype, int precisiontype, long range, long precision)
-
glGetShaderPrecisionFormat
public static void glGetShaderPrecisionFormat(int shadertype, int precisiontype, java.nio.IntBuffer range, java.nio.IntBuffer precision)
-
nglGetShaderSource
public static void nglGetShaderSource(int shader, int bufSize, long length, long source)
-
glGetShaderSource
public static void glGetShaderSource(int shader, @Nullable java.nio.IntBuffer length, java.nio.ByteBuffer source)
-
glGetShaderSource
public static java.lang.String glGetShaderSource(int shader, int bufSize) public static java.lang.String glGetShaderSource(int shader)
-
nglGetString
public static long nglGetString(int name)
-
glGetString
@Nullable public static java.lang.String glGetString(int name)
-
nglGetTexParameterfv
public static void nglGetTexParameterfv(int target, int pname, long params)
-
glGetTexParameterfv
public static void glGetTexParameterfv(int target, int pname, java.nio.FloatBuffer params)
-
glGetTexParameterf
public static float glGetTexParameterf(int target, int pname)
-
nglGetTexParameteriv
public static void nglGetTexParameteriv(int target, int pname, long params)
-
glGetTexParameteriv
public static void glGetTexParameteriv(int target, int pname, java.nio.IntBuffer params)
-
glGetTexParameteri
public static int glGetTexParameteri(int target, int pname)
-
nglGetUniformfv
public static void nglGetUniformfv(int program, int location, long params)
-
glGetUniformfv
public static void glGetUniformfv(int program, int location, java.nio.FloatBuffer params)
-
glGetUniformf
public static float glGetUniformf(int program, int location)
-
nglGetUniformiv
public static void nglGetUniformiv(int program, int location, long params)
-
glGetUniformiv
public static void glGetUniformiv(int program, int location, java.nio.IntBuffer params)
-
glGetUniformi
public static int glGetUniformi(int program, int location)
-
nglGetUniformLocation
public static int nglGetUniformLocation(int program, long name)
-
glGetUniformLocation
public static int glGetUniformLocation(int program, java.nio.ByteBuffer name)
-
glGetUniformLocation
public static int glGetUniformLocation(int program, java.lang.CharSequence name)
-
nglGetVertexAttribfv
public static void nglGetVertexAttribfv(int index, int pname, long params)
-
glGetVertexAttribfv
public static void glGetVertexAttribfv(int index, int pname, java.nio.FloatBuffer params)
-
nglGetVertexAttribiv
public static void nglGetVertexAttribiv(int index, int pname, long params)
-
glGetVertexAttribiv
public static void glGetVertexAttribiv(int index, int pname, java.nio.IntBuffer params)
-
nglGetVertexAttribPointerv
public static void nglGetVertexAttribPointerv(int index, int pname, long pointer)
-
glGetVertexAttribPointerv
public static void glGetVertexAttribPointerv(int index, int pname, org.lwjgl.PointerBuffer pointer)
-
glGetVertexAttribPointer
public static long glGetVertexAttribPointer(int index, int pname)
-
glHint
public static void glHint(int target, int mode)
-
glIsBuffer
public static boolean glIsBuffer(int buffer)
-
glIsEnabled
public static boolean glIsEnabled(int cap)
-
glIsFramebuffer
public static boolean glIsFramebuffer(int framebuffer)
-
glIsProgram
public static boolean glIsProgram(int program)
-
glIsRenderbuffer
public static boolean glIsRenderbuffer(int renderbuffer)
-
glIsShader
public static boolean glIsShader(int shader)
-
glIsTexture
public static boolean glIsTexture(int texture)
-
glLineWidth
public static void glLineWidth(float width)
-
glLinkProgram
public static void glLinkProgram(int program)
-
glPixelStorei
public static void glPixelStorei(int pname, int param)
-
glPolygonOffset
public static void glPolygonOffset(float factor, float units)
-
nglReadPixels
public static void nglReadPixels(int x, int y, int width, int height, int format, int type, long pixels)
-
glReadPixels
public static void glReadPixels(int x, int y, int width, int height, int format, int type, java.nio.ByteBuffer pixels)
-
glReadPixels
public static void glReadPixels(int x, int y, int width, int height, int format, int type, long pixels) public static void glReadPixels(int x, int y, int width, int height, int format, int type, java.nio.ShortBuffer pixels) public static void glReadPixels(int x, int y, int width, int height, int format, int type, java.nio.IntBuffer pixels) public static void glReadPixels(int x, int y, int width, int height, int format, int type, java.nio.FloatBuffer pixels)
-
glReleaseShaderCompiler
public static void glReleaseShaderCompiler()
-
glRenderbufferStorage
public static void glRenderbufferStorage(int target, int internalformat, int width, int height)
-
glSampleCoverage
public static void glSampleCoverage(float value, boolean invert)
-
glScissor
public static void glScissor(int x, int y, int width, int height)
-
nglShaderBinary
public static void nglShaderBinary(int count, long shaders, int binaryformat, long binary, int length)
-
glShaderBinary
public static void glShaderBinary(java.nio.IntBuffer shaders, int binaryformat, java.nio.ByteBuffer binary)
-
nglShaderSource
public static void nglShaderSource(int shader, int count, long string, long length)
-
glShaderSource
public static void glShaderSource(int shader, org.lwjgl.PointerBuffer string, @Nullable java.nio.IntBuffer length)
-
glShaderSource
public static void glShaderSource(int shader, java.lang.CharSequence... string) public static void glShaderSource(int shader, java.lang.CharSequence string)
-
glStencilFunc
public static void glStencilFunc(int func, int ref, int mask)
-
glStencilFuncSeparate
public static void glStencilFuncSeparate(int face, int func, int ref, int mask)
-
glStencilMask
public static void glStencilMask(int mask)
-
glStencilMaskSeparate
public static void glStencilMaskSeparate(int face, int mask)
-
glStencilOp
public static void glStencilOp(int fail, int zfail, int zpass)
-
glStencilOpSeparate
public static void glStencilOpSeparate(int face, int sfail, int dpfail, int dppass)
-
nglTexImage2D
public static void nglTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, long pixels)
-
glTexImage2D
public static void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, @Nullable java.nio.ByteBuffer pixels)
-
glTexImage2D
public static void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, @Nullable long pixels) public static void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, @Nullable java.nio.ShortBuffer pixels) public static void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, @Nullable java.nio.IntBuffer pixels) public static void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, @Nullable java.nio.FloatBuffer pixels)
-
glTexParameterf
public static void glTexParameterf(int target, int pname, float param)
-
nglTexParameterfv
public static void nglTexParameterfv(int target, int pname, long params)
-
glTexParameterfv
public static void glTexParameterfv(int target, int pname, java.nio.FloatBuffer params)
-
glTexParameteri
public static void glTexParameteri(int target, int pname, int param)
-
nglTexParameteriv
public static void nglTexParameteriv(int target, int pname, long params)
-
glTexParameteriv
public static void glTexParameteriv(int target, int pname, java.nio.IntBuffer params)
-
nglTexSubImage2D
public static void nglTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, long pixels)
-
glTexSubImage2D
public static void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, java.nio.ByteBuffer pixels)
-
glTexSubImage2D
public static void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, long pixels) public static void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, java.nio.ShortBuffer pixels) public static void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, java.nio.IntBuffer pixels) public static void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, java.nio.FloatBuffer pixels)
-
glUniform1f
public static void glUniform1f(int location, float v0)
-
nglUniform1fv
public static void nglUniform1fv(int location, int count, long value)
-
glUniform1fv
public static void glUniform1fv(int location, java.nio.FloatBuffer value)
-
glUniform1i
public static void glUniform1i(int location, int v0)
-
nglUniform1iv
public static void nglUniform1iv(int location, int count, long value)
-
glUniform1iv
public static void glUniform1iv(int location, java.nio.IntBuffer value)
-
glUniform2f
public static void glUniform2f(int location, float v0, float v1)
-
nglUniform2fv
public static void nglUniform2fv(int location, int count, long value)
-
glUniform2fv
public static void glUniform2fv(int location, java.nio.FloatBuffer value)
-
glUniform2i
public static void glUniform2i(int location, int v0, int v1)
-
nglUniform2iv
public static void nglUniform2iv(int location, int count, long value)
-
glUniform2iv
public static void glUniform2iv(int location, java.nio.IntBuffer value)
-
glUniform3f
public static void glUniform3f(int location, float v0, float v1, float v2)
-
nglUniform3fv
public static void nglUniform3fv(int location, int count, long value)
-
glUniform3fv
public static void glUniform3fv(int location, java.nio.FloatBuffer value)
-
glUniform3i
public static void glUniform3i(int location, int v0, int v1, int v2)
-
nglUniform3iv
public static void nglUniform3iv(int location, int count, long value)
-
glUniform3iv
public static void glUniform3iv(int location, java.nio.IntBuffer value)
-
glUniform4f
public static void glUniform4f(int location, float v0, float v1, float v2, float v3)
-
nglUniform4fv
public static void nglUniform4fv(int location, int count, long value)
-
glUniform4fv
public static void glUniform4fv(int location, java.nio.FloatBuffer value)
-
glUniform4i
public static void glUniform4i(int location, int v0, int v1, int v2, int v3)
-
nglUniform4iv
public static void nglUniform4iv(int location, int count, long value)
-
glUniform4iv
public static void glUniform4iv(int location, java.nio.IntBuffer value)
-
nglUniformMatrix2fv
public static void nglUniformMatrix2fv(int location, int count, boolean transpose, long value)
-
glUniformMatrix2fv
public static void glUniformMatrix2fv(int location, boolean transpose, java.nio.FloatBuffer value)
-
nglUniformMatrix3fv
public static void nglUniformMatrix3fv(int location, int count, boolean transpose, long value)
-
glUniformMatrix3fv
public static void glUniformMatrix3fv(int location, boolean transpose, java.nio.FloatBuffer value)
-
nglUniformMatrix4fv
public static void nglUniformMatrix4fv(int location, int count, boolean transpose, long value)
-
glUniformMatrix4fv
public static void glUniformMatrix4fv(int location, boolean transpose, java.nio.FloatBuffer value)
-
glUseProgram
public static void glUseProgram(int program)
-
glValidateProgram
public static void glValidateProgram(int program)
-
glVertexAttrib1f
public static void glVertexAttrib1f(int index, float x)
-
nglVertexAttrib1fv
public static void nglVertexAttrib1fv(int index, long v)
-
glVertexAttrib1fv
public static void glVertexAttrib1fv(int index, java.nio.FloatBuffer v)
-
glVertexAttrib2f
public static void glVertexAttrib2f(int index, float x, float y)
-
nglVertexAttrib2fv
public static void nglVertexAttrib2fv(int index, long v)
-
glVertexAttrib2fv
public static void glVertexAttrib2fv(int index, java.nio.FloatBuffer v)
-
glVertexAttrib3f
public static void glVertexAttrib3f(int index, float x, float y, float z)
-
nglVertexAttrib3fv
public static void nglVertexAttrib3fv(int index, long v)
-
glVertexAttrib3fv
public static void glVertexAttrib3fv(int index, java.nio.FloatBuffer v)
-
glVertexAttrib4f
public static void glVertexAttrib4f(int index, float x, float y, float z, float w)
-
nglVertexAttrib4fv
public static void nglVertexAttrib4fv(int index, long v)
-
glVertexAttrib4fv
public static void glVertexAttrib4fv(int index, java.nio.FloatBuffer v)
-
nglVertexAttribPointer
public static void nglVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, long pointer)
-
glVertexAttribPointer
public static void glVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, java.nio.ByteBuffer pointer)
-
glVertexAttribPointer
public static void glVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, long pointer) public static void glVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, java.nio.ShortBuffer pointer) public static void glVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, java.nio.IntBuffer pointer) public static void glVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, java.nio.FloatBuffer pointer)
-
glViewport
public static void glViewport(int x, int y, int width, int height)
-
glBufferData
public static void glBufferData(int target, short[] data, int usage) public static void glBufferData(int target, int[] data, int usage) public static void glBufferData(int target, float[] data, int usage)Array version of:BufferData- See Also:
- Reference Page
-
glBufferSubData
public static void glBufferSubData(int target, long offset, short[] data) public static void glBufferSubData(int target, long offset, int[] data) public static void glBufferSubData(int target, long offset, float[] data)Array version of:BufferSubData- See Also:
- Reference Page
-
glDeleteBuffers
public static void glDeleteBuffers(int[] buffers)
Array version of:DeleteBuffers- See Also:
- Reference Page
-
glDeleteFramebuffers
public static void glDeleteFramebuffers(int[] framebuffers)
Array version of:DeleteFramebuffers- See Also:
- Reference Page
-
glDeleteRenderbuffers
public static void glDeleteRenderbuffers(int[] renderbuffers)
Array version of:DeleteRenderbuffers- See Also:
- Reference Page
-
glDeleteTextures
public static void glDeleteTextures(int[] textures)
Array version of:DeleteTextures- See Also:
- Reference Page
-
glGenBuffers
public static void glGenBuffers(int[] buffers)
Array version of:GenBuffers- See Also:
- Reference Page
-
glGenFramebuffers
public static void glGenFramebuffers(int[] framebuffers)
Array version of:GenFramebuffers- See Also:
- Reference Page
-
glGenRenderbuffers
public static void glGenRenderbuffers(int[] renderbuffers)
Array version of:GenRenderbuffers- See Also:
- Reference Page
-
glGenTextures
public static void glGenTextures(int[] textures)
Array version of:GenTextures- See Also:
- Reference Page
-
glGetActiveAttrib
public static void glGetActiveAttrib(int program, int index, @Nullable int[] length, int[] size, int[] type, java.nio.ByteBuffer name)Array version of:GetActiveAttrib- See Also:
- Reference Page
-
glGetActiveUniform
public static void glGetActiveUniform(int program, int index, @Nullable int[] length, int[] size, int[] type, java.nio.ByteBuffer name)Array version of:GetActiveUniform- See Also:
- Reference Page
-
glGetAttachedShaders
public static void glGetAttachedShaders(int program, @Nullable int[] count, int[] shaders)Array version of:GetAttachedShaders- See Also:
- Reference Page
-
glGetBufferParameteriv
public static void glGetBufferParameteriv(int target, int pname, int[] params)Array version of:GetBufferParameteriv- See Also:
- Reference Page
-
glGetFloatv
public static void glGetFloatv(int pname, float[] data)Array version of:GetFloatv- See Also:
- Reference Page
-
glGetFramebufferAttachmentParameteriv
public static void glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, int[] params)Array version of:GetFramebufferAttachmentParameteriv- See Also:
- Reference Page
-
glGetIntegerv
public static void glGetIntegerv(int pname, int[] data)Array version of:GetIntegerv- See Also:
- Reference Page
-
glGetProgramiv
public static void glGetProgramiv(int program, int pname, int[] params)Array version of:GetProgramiv- See Also:
- Reference Page
-
glGetProgramInfoLog
public static void glGetProgramInfoLog(int program, @Nullable int[] length, java.nio.ByteBuffer infoLog)Array version of:GetProgramInfoLog- See Also:
- Reference Page
-
glGetRenderbufferParameteriv
public static void glGetRenderbufferParameteriv(int target, int pname, int[] params)Array version of:GetRenderbufferParameteriv- See Also:
- Reference Page
-
glGetShaderiv
public static void glGetShaderiv(int shader, int pname, int[] params)Array version of:GetShaderiv- See Also:
- Reference Page
-
glGetShaderInfoLog
public static void glGetShaderInfoLog(int shader, @Nullable int[] length, java.nio.ByteBuffer infoLog)Array version of:GetShaderInfoLog- See Also:
- Reference Page
-
glGetShaderPrecisionFormat
public static void glGetShaderPrecisionFormat(int shadertype, int precisiontype, int[] range, int[] precision)Array version of:GetShaderPrecisionFormat- See Also:
- Reference Page
-
glGetShaderSource
public static void glGetShaderSource(int shader, @Nullable int[] length, java.nio.ByteBuffer source)Array version of:GetShaderSource- See Also:
- Reference Page
-
glGetTexParameterfv
public static void glGetTexParameterfv(int target, int pname, float[] params)Array version of:GetTexParameterfv- See Also:
- Reference Page
-
glGetTexParameteriv
public static void glGetTexParameteriv(int target, int pname, int[] params)Array version of:GetTexParameteriv- See Also:
- Reference Page
-
glGetUniformfv
public static void glGetUniformfv(int program, int location, float[] params)Array version of:GetUniformfv- See Also:
- Reference Page
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glGetUniformiv
public static void glGetUniformiv(int program, int location, int[] params)Array version of:GetUniformiv- See Also:
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glGetVertexAttribfv
public static void glGetVertexAttribfv(int index, int pname, float[] params)Array version of:GetVertexAttribfv- See Also:
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glGetVertexAttribiv
public static void glGetVertexAttribiv(int index, int pname, int[] params)Array version of:GetVertexAttribiv- See Also:
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glReadPixels
public static void glReadPixels(int x, int y, int width, int height, int format, int type, short[] pixels) public static void glReadPixels(int x, int y, int width, int height, int format, int type, int[] pixels) public static void glReadPixels(int x, int y, int width, int height, int format, int type, float[] pixels)Array version of:ReadPixels- See Also:
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glShaderBinary
public static void glShaderBinary(int[] shaders, int binaryformat, java.nio.ByteBuffer binary)Array version of:ShaderBinary- See Also:
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glShaderSource
public static void glShaderSource(int shader, org.lwjgl.PointerBuffer string, @Nullable int[] length)Array version of:ShaderSource- See Also:
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glTexImage2D
public static void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, @Nullable short[] pixels) public static void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, @Nullable int[] pixels) public static void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, @Nullable float[] pixels)Array version of:TexImage2D- See Also:
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glTexParameterfv
public static void glTexParameterfv(int target, int pname, float[] params)Array version of:TexParameterfv- See Also:
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glTexParameteriv
public static void glTexParameteriv(int target, int pname, int[] params)Array version of:TexParameteriv- See Also:
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glTexSubImage2D
public static void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, short[] pixels) public static void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, int[] pixels) public static void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, float[] pixels)Array version of:TexSubImage2D- See Also:
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glUniform1fv
public static void glUniform1fv(int location, float[] value)Array version of:Uniform1fv- See Also:
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glUniform1iv
public static void glUniform1iv(int location, int[] value)Array version of:Uniform1iv- See Also:
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glUniform2fv
public static void glUniform2fv(int location, float[] value)Array version of:Uniform2fv- See Also:
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glUniform2iv
public static void glUniform2iv(int location, int[] value)Array version of:Uniform2iv- See Also:
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glUniform3fv
public static void glUniform3fv(int location, float[] value)Array version of:Uniform3fv- See Also:
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glUniform3iv
public static void glUniform3iv(int location, int[] value)Array version of:Uniform3iv- See Also:
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glUniform4fv
public static void glUniform4fv(int location, float[] value)Array version of:Uniform4fv- See Also:
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glUniform4iv
public static void glUniform4iv(int location, int[] value)Array version of:Uniform4iv- See Also:
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glUniformMatrix2fv
public static void glUniformMatrix2fv(int location, boolean transpose, float[] value)Array version of:UniformMatrix2fv- See Also:
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glUniformMatrix3fv
public static void glUniformMatrix3fv(int location, boolean transpose, float[] value)Array version of:UniformMatrix3fv- See Also:
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glUniformMatrix4fv
public static void glUniformMatrix4fv(int location, boolean transpose, float[] value)Array version of:UniformMatrix4fv- See Also:
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glVertexAttrib1fv
public static void glVertexAttrib1fv(int index, float[] v)Array version of:VertexAttrib1fv- See Also:
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glVertexAttrib2fv
public static void glVertexAttrib2fv(int index, float[] v)Array version of:VertexAttrib2fv- See Also:
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glVertexAttrib3fv
public static void glVertexAttrib3fv(int index, float[] v)Array version of:VertexAttrib3fv- See Also:
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glVertexAttrib4fv
public static void glVertexAttrib4fv(int index, float[] v)Array version of:VertexAttrib4fv- See Also:
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