All Methods Static Methods Instance Methods Concrete Methods
| Modifier and Type |
Method and Description |
void |
activateActionSet(SteamControllerHandle controller,
SteamControllerActionSetHandle actionSet) |
protected static void |
deleteCallback(long callback) |
void |
dispose() |
SteamControllerActionSetHandle |
getActionSetHandle(String actionSetName) |
void |
getAnalogActionData(SteamControllerHandle controller,
SteamControllerAnalogActionHandle analogAction,
SteamControllerAnalogActionData analoglActionData) |
SteamControllerAnalogActionHandle |
getAnalogActionHandle(String actionName) |
int |
getAnalogActionOrigins(SteamControllerHandle controller,
SteamControllerActionSetHandle actionSet,
SteamControllerAnalogActionHandle analogAction,
SteamController.ActionOrigin[] originsOut) |
int |
getConnectedControllers(SteamControllerHandle[] handlesOut) |
SteamControllerHandle |
getControllerForGamepadIndex(int index) |
SteamControllerActionSetHandle |
getCurrentActionSet(SteamControllerHandle controller) |
void |
getDigitalActionData(SteamControllerHandle controller,
SteamControllerDigitalActionHandle digitalAction,
SteamControllerDigitalActionData digitalActionData) |
SteamControllerDigitalActionHandle |
getDigitalActionHandle(String actionName) |
int |
getDigitalActionOrigins(SteamControllerHandle controller,
SteamControllerActionSetHandle actionSet,
SteamControllerDigitalActionHandle digitalAction,
SteamController.ActionOrigin[] originsOut) |
int |
getGamepadIndexForController(SteamControllerHandle controller) |
String |
getGlyphForActionOrigin(SteamController.ActionOrigin origin) |
SteamController.InputType |
getInputTypeForHandle(SteamControllerHandle controller) |
void |
getMotionData(SteamControllerHandle controller,
SteamControllerMotionData motionData) |
String |
getStringForActionOrigin(SteamController.ActionOrigin origin) |
boolean |
init() |
void |
runFrame() |
void |
setLEDColor(SteamControllerHandle controller,
int colorR,
int colorG,
int colorB,
SteamController.LEDFlag flags) |
boolean |
showAnalogActionOrigins(SteamControllerHandle controller,
SteamControllerAnalogActionHandle analogActionHandle,
float scale,
float xPosition,
float yPosition) |
boolean |
showBindingPanel(SteamControllerHandle controller) |
boolean |
showDigitalActionOrigins(SteamControllerHandle controller,
SteamControllerDigitalActionHandle digitalActionHandle,
float scale,
float xPosition,
float yPosition) |
boolean |
shutdown() |
void |
stopAnalogActionMomentum(SteamControllerHandle controller,
SteamControllerAnalogActionHandle analogAction) |
void |
triggerHapticPulse(SteamControllerHandle controller,
SteamController.Pad targetPad,
int durationMicroSec) |
void |
triggerRepeatedHapticPulse(SteamControllerHandle controller,
SteamController.Pad targetPad,
int durationMicroSec,
int offMicroSec,
int repeat,
int flags) |
void |
triggerVibration(SteamControllerHandle controller,
short leftSpeed,
short rightSpeed) |