Package org.lwjgl.openvr
Class VRTextureWithPoseAndDepth.Buffer
- java.lang.Object
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- org.lwjgl.system.Pointer.Default
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- org.lwjgl.system.CustomBuffer<SELF>
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- org.lwjgl.system.StructBuffer<VRTextureWithPoseAndDepth,VRTextureWithPoseAndDepth.Buffer>
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- org.lwjgl.openvr.VRTextureWithPoseAndDepth.Buffer
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- All Implemented Interfaces:
java.lang.AutoCloseable,java.lang.Iterable<VRTextureWithPoseAndDepth>,org.lwjgl.system.NativeResource,org.lwjgl.system.Pointer
- Enclosing class:
- VRTextureWithPoseAndDepth
public static class VRTextureWithPoseAndDepth.Buffer extends org.lwjgl.system.StructBuffer<VRTextureWithPoseAndDepth,VRTextureWithPoseAndDepth.Buffer> implements org.lwjgl.system.NativeResource
An array ofVRTextureWithPoseAndDepthstructs.
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Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method Description VRTextureDepthInfodepth()Returns aVRTextureDepthInfoview of thedepthfield.VRTextureWithPoseAndDepth.Bufferdepth(java.util.function.Consumer<VRTextureDepthInfo> consumer)Passes thedepthfield to the specifiedConsumer.VRTextureWithPoseAndDepth.Bufferdepth(VRTextureDepthInfo value)Copies the specifiedVRTextureDepthInfoto thedepthfield.
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Constructor Detail
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Buffer
public Buffer(java.nio.ByteBuffer container)
Creates a newVRTextureWithPoseAndDepth.Bufferinstance backed by the specified container. Changes to the container's content will be visible to the struct buffer instance and vice versa. The two buffers' position, limit, and mark values will be independent. The new buffer's position will be zero, its capacity and its limit will be the number of bytes remaining in this buffer divided byVRTextureWithPoseAndDepth.SIZEOF, and its mark will be undefined.The created buffer instance holds a strong reference to the container object.
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Buffer
public Buffer(long address, int cap)
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Method Detail
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depth
public VRTextureDepthInfo depth()
Returns aVRTextureDepthInfoview of thedepthfield.
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depth
public VRTextureWithPoseAndDepth.Buffer depth(VRTextureDepthInfo value)
Copies the specifiedVRTextureDepthInfoto thedepthfield.
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depth
public VRTextureWithPoseAndDepth.Buffer depth(java.util.function.Consumer<VRTextureDepthInfo> consumer)
Passes thedepthfield to the specifiedConsumer.
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