Package org.lwjgl.openvr
Class InputSkeletalActionData
- java.lang.Object
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- org.lwjgl.system.Pointer.Default
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- org.lwjgl.system.Struct
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- org.lwjgl.openvr.InputSkeletalActionData
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- All Implemented Interfaces:
java.lang.AutoCloseable,org.lwjgl.system.NativeResource,org.lwjgl.system.Pointer
public class InputSkeletalActionData extends org.lwjgl.system.Struct implements org.lwjgl.system.NativeResourceMember documentation
bActive– whether or not this action is currently available to be bound in the active action setactiveOrigin– the origin that caused this action's current state
Layout
struct InputSkeletalActionData_t { bool bActive; VRInputValueHandle_t activeOrigin; }
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Nested Class Summary
Nested Classes Modifier and Type Class Description static classInputSkeletalActionData.BufferAn array ofInputSkeletalActionDatastructs.
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Field Summary
Fields Modifier and Type Field Description static intACTIVEORIGINThe struct member offsets.static intALIGNOFThe struct alignment in bytes.static intBACTIVEThe struct member offsets.static intSIZEOFThe struct size in bytes.
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Constructor Summary
Constructors Constructor Description InputSkeletalActionData(java.nio.ByteBuffer container)Creates aInputSkeletalActionDatainstance at the current position of the specifiedByteBuffercontainer.
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Method Summary
All Methods Static Methods Instance Methods Concrete Methods Modifier and Type Method Description longactiveOrigin()Returns the value of theactiveOriginfield.booleanbActive()Returns the value of thebActivefield.static InputSkeletalActionDatacalloc()Returns a newInputSkeletalActionDatainstance allocated withmemCalloc.static InputSkeletalActionData.Buffercalloc(int capacity)Returns a newInputSkeletalActionData.Bufferinstance allocated withmemCalloc.static InputSkeletalActionDatacallocStack()Returns a newInputSkeletalActionDatainstance allocated on the thread-localMemoryStackand initializes all its bits to zero.static InputSkeletalActionData.BuffercallocStack(int capacity)Returns a newInputSkeletalActionData.Bufferinstance allocated on the thread-localMemoryStackand initializes all its bits to zero.static InputSkeletalActionData.BuffercallocStack(int capacity, org.lwjgl.system.MemoryStack stack)Returns a newInputSkeletalActionData.Bufferinstance allocated on the specifiedMemoryStackand initializes all its bits to zero.static InputSkeletalActionDatacallocStack(org.lwjgl.system.MemoryStack stack)Returns a newInputSkeletalActionDatainstance allocated on the specifiedMemoryStackand initializes all its bits to zero.static InputSkeletalActionDatacreate()Returns a newInputSkeletalActionDatainstance allocated withBufferUtils.static InputSkeletalActionData.Buffercreate(int capacity)Returns a newInputSkeletalActionData.Bufferinstance allocated withBufferUtils.static InputSkeletalActionDatacreate(long address)Returns a newInputSkeletalActionDatainstance for the specified memory address.static InputSkeletalActionData.Buffercreate(long address, int capacity)Create aInputSkeletalActionData.Bufferinstance at the specified memory.static InputSkeletalActionDatacreateSafe(long address)static InputSkeletalActionData.BuffercreateSafe(long address, int capacity)static InputSkeletalActionDatamalloc()Returns a newInputSkeletalActionDatainstance allocated withmemAlloc.static InputSkeletalActionData.Buffermalloc(int capacity)Returns a newInputSkeletalActionData.Bufferinstance allocated withmemAlloc.static InputSkeletalActionDatamallocStack()Returns a newInputSkeletalActionDatainstance allocated on the thread-localMemoryStack.static InputSkeletalActionData.BuffermallocStack(int capacity)Returns a newInputSkeletalActionData.Bufferinstance allocated on the thread-localMemoryStack.static InputSkeletalActionData.BuffermallocStack(int capacity, org.lwjgl.system.MemoryStack stack)Returns a newInputSkeletalActionData.Bufferinstance allocated on the specifiedMemoryStack.static InputSkeletalActionDatamallocStack(org.lwjgl.system.MemoryStack stack)Returns a newInputSkeletalActionDatainstance allocated on the specifiedMemoryStack.static longnactiveOrigin(long struct)Unsafe version ofactiveOrigin().static booleannbActive(long struct)Unsafe version ofbActive().intsizeof()
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Constructor Detail
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InputSkeletalActionData
public InputSkeletalActionData(java.nio.ByteBuffer container)
Creates aInputSkeletalActionDatainstance at the current position of the specifiedByteBuffercontainer. Changes to the buffer's content will be visible to the struct instance and vice versa.The created instance holds a strong reference to the container object.
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Method Detail
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sizeof
public int sizeof()
- Specified by:
sizeofin classorg.lwjgl.system.Struct
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bActive
public boolean bActive()
Returns the value of thebActivefield.
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activeOrigin
public long activeOrigin()
Returns the value of theactiveOriginfield.
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malloc
public static InputSkeletalActionData malloc()
Returns a newInputSkeletalActionDatainstance allocated withmemAlloc. The instance must be explicitly freed.
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calloc
public static InputSkeletalActionData calloc()
Returns a newInputSkeletalActionDatainstance allocated withmemCalloc. The instance must be explicitly freed.
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create
public static InputSkeletalActionData create()
Returns a newInputSkeletalActionDatainstance allocated withBufferUtils.
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create
public static InputSkeletalActionData create(long address)
Returns a newInputSkeletalActionDatainstance for the specified memory address.
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createSafe
@Nullable public static InputSkeletalActionData createSafe(long address)
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malloc
public static InputSkeletalActionData.Buffer malloc(int capacity)
Returns a newInputSkeletalActionData.Bufferinstance allocated withmemAlloc. The instance must be explicitly freed.- Parameters:
capacity- the buffer capacity
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calloc
public static InputSkeletalActionData.Buffer calloc(int capacity)
Returns a newInputSkeletalActionData.Bufferinstance allocated withmemCalloc. The instance must be explicitly freed.- Parameters:
capacity- the buffer capacity
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create
public static InputSkeletalActionData.Buffer create(int capacity)
Returns a newInputSkeletalActionData.Bufferinstance allocated withBufferUtils.- Parameters:
capacity- the buffer capacity
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create
public static InputSkeletalActionData.Buffer create(long address, int capacity)
Create aInputSkeletalActionData.Bufferinstance at the specified memory.- Parameters:
address- the memory addresscapacity- the buffer capacity
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createSafe
@Nullable public static InputSkeletalActionData.Buffer createSafe(long address, int capacity)
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mallocStack
public static InputSkeletalActionData mallocStack()
Returns a newInputSkeletalActionDatainstance allocated on the thread-localMemoryStack.
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callocStack
public static InputSkeletalActionData callocStack()
Returns a newInputSkeletalActionDatainstance allocated on the thread-localMemoryStackand initializes all its bits to zero.
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mallocStack
public static InputSkeletalActionData mallocStack(org.lwjgl.system.MemoryStack stack)
Returns a newInputSkeletalActionDatainstance allocated on the specifiedMemoryStack.- Parameters:
stack- the stack from which to allocate
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callocStack
public static InputSkeletalActionData callocStack(org.lwjgl.system.MemoryStack stack)
Returns a newInputSkeletalActionDatainstance allocated on the specifiedMemoryStackand initializes all its bits to zero.- Parameters:
stack- the stack from which to allocate
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mallocStack
public static InputSkeletalActionData.Buffer mallocStack(int capacity)
Returns a newInputSkeletalActionData.Bufferinstance allocated on the thread-localMemoryStack.- Parameters:
capacity- the buffer capacity
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callocStack
public static InputSkeletalActionData.Buffer callocStack(int capacity)
Returns a newInputSkeletalActionData.Bufferinstance allocated on the thread-localMemoryStackand initializes all its bits to zero.- Parameters:
capacity- the buffer capacity
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mallocStack
public static InputSkeletalActionData.Buffer mallocStack(int capacity, org.lwjgl.system.MemoryStack stack)
Returns a newInputSkeletalActionData.Bufferinstance allocated on the specifiedMemoryStack.- Parameters:
stack- the stack from which to allocatecapacity- the buffer capacity
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callocStack
public static InputSkeletalActionData.Buffer callocStack(int capacity, org.lwjgl.system.MemoryStack stack)
Returns a newInputSkeletalActionData.Bufferinstance allocated on the specifiedMemoryStackand initializes all its bits to zero.- Parameters:
stack- the stack from which to allocatecapacity- the buffer capacity
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nbActive
public static boolean nbActive(long struct)
Unsafe version ofbActive().
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nactiveOrigin
public static long nactiveOrigin(long struct)
Unsafe version ofactiveOrigin().
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