Package org.lwjgl.openvr
Class InputDigitalActionData
- java.lang.Object
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- org.lwjgl.system.Pointer.Default
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- org.lwjgl.system.Struct
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- org.lwjgl.openvr.InputDigitalActionData
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- All Implemented Interfaces:
java.lang.AutoCloseable,org.lwjgl.system.NativeResource,org.lwjgl.system.Pointer
public class InputDigitalActionData extends org.lwjgl.system.Struct implements org.lwjgl.system.NativeResourceMember documentation
bActive– whether or not this action is currently available to be bound in the active action setactiveOrigin– the origin that caused this action's current statebState– the current state of this action; will be true if currently pressedbChanged– this is true if the state has changed since the last framefUpdateTime– time relative to now when this event happened. Will be negative to indicate a past time.
Layout
struct InputDigitalActionData_t { bool bActive; VRInputValueHandle_t activeOrigin; bool bState; bool bChanged; float fUpdateTime; }
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Nested Class Summary
Nested Classes Modifier and Type Class Description static classInputDigitalActionData.BufferAn array ofInputDigitalActionDatastructs.
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Field Summary
Fields Modifier and Type Field Description static intACTIVEORIGINThe struct member offsets.static intALIGNOFThe struct alignment in bytes.static intBACTIVE
BCHANGED
BSTATE
FUPDATETIMEThe struct member offsets.static intSIZEOFThe struct size in bytes.
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Constructor Summary
Constructors Constructor Description InputDigitalActionData(java.nio.ByteBuffer container)Creates aInputDigitalActionDatainstance at the current position of the specifiedByteBuffercontainer.
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Method Summary
All Methods Static Methods Instance Methods Concrete Methods Modifier and Type Method Description longactiveOrigin()Returns the value of theactiveOriginfield.booleanbActive()Returns the value of thebActivefield.booleanbChanged()Returns the value of thebChangedfield.booleanbState()Returns the value of thebStatefield.static InputDigitalActionDatacalloc()Returns a newInputDigitalActionDatainstance allocated withmemCalloc.static InputDigitalActionData.Buffercalloc(int capacity)Returns a newInputDigitalActionData.Bufferinstance allocated withmemCalloc.static InputDigitalActionDatacallocStack()Returns a newInputDigitalActionDatainstance allocated on the thread-localMemoryStackand initializes all its bits to zero.static InputDigitalActionData.BuffercallocStack(int capacity)Returns a newInputDigitalActionData.Bufferinstance allocated on the thread-localMemoryStackand initializes all its bits to zero.static InputDigitalActionData.BuffercallocStack(int capacity, org.lwjgl.system.MemoryStack stack)Returns a newInputDigitalActionData.Bufferinstance allocated on the specifiedMemoryStackand initializes all its bits to zero.static InputDigitalActionDatacallocStack(org.lwjgl.system.MemoryStack stack)Returns a newInputDigitalActionDatainstance allocated on the specifiedMemoryStackand initializes all its bits to zero.static InputDigitalActionDatacreate()Returns a newInputDigitalActionDatainstance allocated withBufferUtils.static InputDigitalActionData.Buffercreate(int capacity)Returns a newInputDigitalActionData.Bufferinstance allocated withBufferUtils.static InputDigitalActionDatacreate(long address)Returns a newInputDigitalActionDatainstance for the specified memory address.static InputDigitalActionData.Buffercreate(long address, int capacity)Create aInputDigitalActionData.Bufferinstance at the specified memory.static InputDigitalActionDatacreateSafe(long address)static InputDigitalActionData.BuffercreateSafe(long address, int capacity)floatfUpdateTime()Returns the value of thefUpdateTimefield.static InputDigitalActionDatamalloc()Returns a newInputDigitalActionDatainstance allocated withmemAlloc.static InputDigitalActionData.Buffermalloc(int capacity)Returns a newInputDigitalActionData.Bufferinstance allocated withmemAlloc.static InputDigitalActionDatamallocStack()Returns a newInputDigitalActionDatainstance allocated on the thread-localMemoryStack.static InputDigitalActionData.BuffermallocStack(int capacity)Returns a newInputDigitalActionData.Bufferinstance allocated on the thread-localMemoryStack.static InputDigitalActionData.BuffermallocStack(int capacity, org.lwjgl.system.MemoryStack stack)Returns a newInputDigitalActionData.Bufferinstance allocated on the specifiedMemoryStack.static InputDigitalActionDatamallocStack(org.lwjgl.system.MemoryStack stack)Returns a newInputDigitalActionDatainstance allocated on the specifiedMemoryStack.static longnactiveOrigin(long struct)Unsafe version ofactiveOrigin().static booleannbActive(long struct)Unsafe version ofbActive().static booleannbChanged(long struct)Unsafe version ofbChanged().static booleannbState(long struct)Unsafe version ofbState().static floatnfUpdateTime(long struct)Unsafe version offUpdateTime().intsizeof()
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Constructor Detail
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InputDigitalActionData
public InputDigitalActionData(java.nio.ByteBuffer container)
Creates aInputDigitalActionDatainstance at the current position of the specifiedByteBuffercontainer. Changes to the buffer's content will be visible to the struct instance and vice versa.The created instance holds a strong reference to the container object.
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Method Detail
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sizeof
public int sizeof()
- Specified by:
sizeofin classorg.lwjgl.system.Struct
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bActive
public boolean bActive()
Returns the value of thebActivefield.
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activeOrigin
public long activeOrigin()
Returns the value of theactiveOriginfield.
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bState
public boolean bState()
Returns the value of thebStatefield.
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bChanged
public boolean bChanged()
Returns the value of thebChangedfield.
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fUpdateTime
public float fUpdateTime()
Returns the value of thefUpdateTimefield.
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malloc
public static InputDigitalActionData malloc()
Returns a newInputDigitalActionDatainstance allocated withmemAlloc. The instance must be explicitly freed.
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calloc
public static InputDigitalActionData calloc()
Returns a newInputDigitalActionDatainstance allocated withmemCalloc. The instance must be explicitly freed.
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create
public static InputDigitalActionData create()
Returns a newInputDigitalActionDatainstance allocated withBufferUtils.
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create
public static InputDigitalActionData create(long address)
Returns a newInputDigitalActionDatainstance for the specified memory address.
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createSafe
@Nullable public static InputDigitalActionData createSafe(long address)
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malloc
public static InputDigitalActionData.Buffer malloc(int capacity)
Returns a newInputDigitalActionData.Bufferinstance allocated withmemAlloc. The instance must be explicitly freed.- Parameters:
capacity- the buffer capacity
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calloc
public static InputDigitalActionData.Buffer calloc(int capacity)
Returns a newInputDigitalActionData.Bufferinstance allocated withmemCalloc. The instance must be explicitly freed.- Parameters:
capacity- the buffer capacity
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create
public static InputDigitalActionData.Buffer create(int capacity)
Returns a newInputDigitalActionData.Bufferinstance allocated withBufferUtils.- Parameters:
capacity- the buffer capacity
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create
public static InputDigitalActionData.Buffer create(long address, int capacity)
Create aInputDigitalActionData.Bufferinstance at the specified memory.- Parameters:
address- the memory addresscapacity- the buffer capacity
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createSafe
@Nullable public static InputDigitalActionData.Buffer createSafe(long address, int capacity)
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mallocStack
public static InputDigitalActionData mallocStack()
Returns a newInputDigitalActionDatainstance allocated on the thread-localMemoryStack.
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callocStack
public static InputDigitalActionData callocStack()
Returns a newInputDigitalActionDatainstance allocated on the thread-localMemoryStackand initializes all its bits to zero.
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mallocStack
public static InputDigitalActionData mallocStack(org.lwjgl.system.MemoryStack stack)
Returns a newInputDigitalActionDatainstance allocated on the specifiedMemoryStack.- Parameters:
stack- the stack from which to allocate
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callocStack
public static InputDigitalActionData callocStack(org.lwjgl.system.MemoryStack stack)
Returns a newInputDigitalActionDatainstance allocated on the specifiedMemoryStackand initializes all its bits to zero.- Parameters:
stack- the stack from which to allocate
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mallocStack
public static InputDigitalActionData.Buffer mallocStack(int capacity)
Returns a newInputDigitalActionData.Bufferinstance allocated on the thread-localMemoryStack.- Parameters:
capacity- the buffer capacity
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callocStack
public static InputDigitalActionData.Buffer callocStack(int capacity)
Returns a newInputDigitalActionData.Bufferinstance allocated on the thread-localMemoryStackand initializes all its bits to zero.- Parameters:
capacity- the buffer capacity
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mallocStack
public static InputDigitalActionData.Buffer mallocStack(int capacity, org.lwjgl.system.MemoryStack stack)
Returns a newInputDigitalActionData.Bufferinstance allocated on the specifiedMemoryStack.- Parameters:
stack- the stack from which to allocatecapacity- the buffer capacity
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callocStack
public static InputDigitalActionData.Buffer callocStack(int capacity, org.lwjgl.system.MemoryStack stack)
Returns a newInputDigitalActionData.Bufferinstance allocated on the specifiedMemoryStackand initializes all its bits to zero.- Parameters:
stack- the stack from which to allocatecapacity- the buffer capacity
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nbActive
public static boolean nbActive(long struct)
Unsafe version ofbActive().
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nactiveOrigin
public static long nactiveOrigin(long struct)
Unsafe version ofactiveOrigin().
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nbState
public static boolean nbState(long struct)
Unsafe version ofbState().
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nbChanged
public static boolean nbChanged(long struct)
Unsafe version ofbChanged().
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nfUpdateTime
public static float nfUpdateTime(long struct)
Unsafe version offUpdateTime().
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