Class VRTextureWithDepth

  • All Implemented Interfaces:
    java.lang.AutoCloseable, org.lwjgl.system.NativeResource, org.lwjgl.system.Pointer

    public class VRTextureWithDepth
    extends org.lwjgl.system.Struct
    implements org.lwjgl.system.NativeResource

    Layout

    
     struct VRTextureWithDepth_t {
         void * handle;
         ETextureType eType;
         EColorSpace eColorSpace;
         VRTextureDepthInfo_t depth;
     }
    • Field Detail

      • SIZEOF

        The struct size in bytes.
      • ALIGNOF

        The struct alignment in bytes.
      • HANDLE, ETYPE, ECOLORSPACE, DEPTH

        The struct member offsets.
    • Constructor Detail

      • VRTextureWithDepth

        public VRTextureWithDepth​(java.nio.ByteBuffer container)
        Creates a VRTextureWithDepth instance at the current position of the specified ByteBuffer container. Changes to the buffer's content will be visible to the struct instance and vice versa.

        The created instance holds a strong reference to the container object.

    • Method Detail

      • sizeof

        public int sizeof()
        Specified by:
        sizeof in class org.lwjgl.system.Struct
      • handle

        public long handle()
        Returns:
        the value of the handle field.
      • eType

        public int eType()
        Returns:
        the value of the eType field.
      • eColorSpace

        public int eColorSpace()
        Returns:
        the value of the eColorSpace field.
      • handle

        public VRTextureWithDepth handle​(long value)
        Sets the specified value to the handle field.
      • eType

        public VRTextureWithDepth eType​(int value)
        Sets the specified value to the eType field.
      • eColorSpace

        public VRTextureWithDepth eColorSpace​(int value)
        Sets the specified value to the eColorSpace field.
      • malloc

        public static VRTextureWithDepth malloc()
        Returns a new VRTextureWithDepth instance allocated with memAlloc. The instance must be explicitly freed.
      • calloc

        public static VRTextureWithDepth calloc()
        Returns a new VRTextureWithDepth instance allocated with memCalloc. The instance must be explicitly freed.
      • create

        public static VRTextureWithDepth create()
        Returns a new VRTextureWithDepth instance allocated with BufferUtils.
      • create

        public static VRTextureWithDepth create​(long address)
        Returns a new VRTextureWithDepth instance for the specified memory address.
      • createSafe

        @Nullable
        public static VRTextureWithDepth createSafe​(long address)
        Like create, but returns null if address is NULL.
      • createSafe

        @Nullable
        public static VRTextureWithDepth.Buffer createSafe​(long address,
                                                           int capacity)
        Like create, but returns null if address is NULL.
      • mallocStack

        @Deprecated
        public static VRTextureWithDepth mallocStack​(org.lwjgl.system.MemoryStack stack)
        Deprecated.
        Deprecated for removal in 3.4.0. Use malloc(MemoryStack) instead.
      • callocStack

        @Deprecated
        public static VRTextureWithDepth callocStack​(org.lwjgl.system.MemoryStack stack)
        Deprecated.
        Deprecated for removal in 3.4.0. Use calloc(MemoryStack) instead.
      • malloc

        public static VRTextureWithDepth malloc​(org.lwjgl.system.MemoryStack stack)
        Returns a new VRTextureWithDepth instance allocated on the specified MemoryStack.
        Parameters:
        stack - the stack from which to allocate
      • calloc

        public static VRTextureWithDepth calloc​(org.lwjgl.system.MemoryStack stack)
        Returns a new VRTextureWithDepth instance allocated on the specified MemoryStack and initializes all its bits to zero.
        Parameters:
        stack - the stack from which to allocate
      • malloc

        public static VRTextureWithDepth.Buffer malloc​(int capacity,
                                                       org.lwjgl.system.MemoryStack stack)
        Returns a new VRTextureWithDepth.Buffer instance allocated on the specified MemoryStack.
        Parameters:
        stack - the stack from which to allocate
        capacity - the buffer capacity
      • calloc

        public static VRTextureWithDepth.Buffer calloc​(int capacity,
                                                       org.lwjgl.system.MemoryStack stack)
        Returns a new VRTextureWithDepth.Buffer instance allocated on the specified MemoryStack and initializes all its bits to zero.
        Parameters:
        stack - the stack from which to allocate
        capacity - the buffer capacity
      • nhandle

        public static long nhandle​(long struct)
        Unsafe version of handle().
      • neType

        public static int neType​(long struct)
        Unsafe version of eType().
      • neColorSpace

        public static int neColorSpace​(long struct)
        Unsafe version of eColorSpace().
      • nhandle

        public static void nhandle​(long struct,
                                   long value)
        Unsafe version of handle.
      • neType

        public static void neType​(long struct,
                                  int value)
        Unsafe version of eType.
      • neColorSpace

        public static void neColorSpace​(long struct,
                                        int value)
        Unsafe version of eColorSpace.
      • validate

        public static void validate​(long struct)
        Validates pointer members that should not be NULL.
        Parameters:
        struct - the struct to validate