Package org.lwjgl.opengl
Class NVTextureShader3
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- org.lwjgl.opengl.NVTextureShader3
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public final class NVTextureShader3 extends java.lang.ObjectNative bindings to the NV_texture_shader3 extension.NV_texture_shader3extends theNV_texture_shaderfunctionality by adding several new texture shader operations, extending several existing texture shader operations, adding a newHILO8internal format, and adding new and more flexible re-mapping modes for dot product and dependent texture shader operations.Requires
NV_texture_shaderandNV_texture_shader2.
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Field Summary
Fields Modifier and Type Field Description static intGL_DEPENDENT_HILO_TEXTURE_2D_NV
GL_DEPENDENT_RGB_TEXTURE_3D_NV
GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV
GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV
GL_DOT_PRODUCT_PASS_THROUGH_NV
GL_DOT_PRODUCT_TEXTURE_1D_NVWhen thetargetandpnameparameters of TexEnvf, TexEnvfv, TexEnvi, and TexEnviv are TEXTURE_SHADER_NV and SHADER_OPERATION_NV respectively, then the value ofparamor the value pointed to byparamsmay be.static intGL_FORCE_BLUE_TO_ONE_NVWhen thetargetandpnameparameters of TexEnvf, TexEnvfv, TexEnvi, and TexEnviv are TEXTURE_SHADER_NV and RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV respectively, then the value ofparamor the value pointed to byparamsmay be.static intGL_HILO8_NVAccepted by theinternalformatparameter of TexImage1D, TexImage2D, and TexImage3D.static intGL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV
GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV
GL_OFFSET_HILO_TEXTURE_2D_NV
GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV
GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV
GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV
GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV
GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NVWhen thetargetandpnameparameters of TexEnvf, TexEnvfv, TexEnvi, and TexEnviv are TEXTURE_SHADER_NV and SHADER_OPERATION_NV respectively, then the value ofparamor the value pointed to byparamsmay be.static intGL_SIGNED_HILO8_NVAccepted by theinternalformatparameter of TexImage1D, TexImage2D, and TexImage3D.
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Field Detail
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GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV, GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV, GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV, GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV, GL_OFFSET_HILO_TEXTURE_2D_NV, GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV, GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV, GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV, GL_DEPENDENT_HILO_TEXTURE_2D_NV, GL_DEPENDENT_RGB_TEXTURE_3D_NV, GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV, GL_DOT_PRODUCT_PASS_THROUGH_NV, GL_DOT_PRODUCT_TEXTURE_1D_NV, GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV
When thetargetandpnameparameters of TexEnvf, TexEnvfv, TexEnvi, and TexEnviv are TEXTURE_SHADER_NV and SHADER_OPERATION_NV respectively, then the value ofparamor the value pointed to byparamsmay be.
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GL_HILO8_NV, GL_SIGNED_HILO8_NV
Accepted by theinternalformatparameter of TexImage1D, TexImage2D, and TexImage3D.
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GL_FORCE_BLUE_TO_ONE_NV
When thetargetandpnameparameters of TexEnvf, TexEnvfv, TexEnvi, and TexEnviv are TEXTURE_SHADER_NV and RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV respectively, then the value ofparamor the value pointed to byparamsmay be.
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