Class InputSkeletalActionData

  • All Implemented Interfaces:
    java.lang.AutoCloseable, org.lwjgl.system.NativeResource, org.lwjgl.system.Pointer

    public class InputSkeletalActionData
    extends org.lwjgl.system.Struct
    implements org.lwjgl.system.NativeResource

    Layout

    
     struct InputSkeletalActionData_t {
         bool bActive();
         VRInputValueHandle_t activeOrigin();
     }
    • Field Detail

      • SIZEOF

        The struct size in bytes.
      • ALIGNOF

        The struct alignment in bytes.
      • BACTIVE, ACTIVEORIGIN

        The struct member offsets.
    • Constructor Detail

      • InputSkeletalActionData

        public InputSkeletalActionData​(java.nio.ByteBuffer container)
        Creates a InputSkeletalActionData instance at the current position of the specified ByteBuffer container. Changes to the buffer's content will be visible to the struct instance and vice versa.

        The created instance holds a strong reference to the container object.